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Information Technology

Video Games: The Dominant Form of Electronic Entertainment  

Report Code: IFT029A, Published: December 2001


 
 

REPORT HIGHLIGHTS

    New console introductions should invigorate the market, driving worldwide console, peripheral and video game software sales to a peak of $35.8 billion in 2003.
  • The cyclical nature of the market will drive sales downward to about $28 billion in 2006, at an average annual growth rate (AAGR) of -0.4% from 2001.
  • Software sales dominate the market throughout (more than 60% by 2006) and will maintain a rising AAGR of 2.8% through 2006, but sales will decline from its own peak in 2004.
  • New console introductions are likely to reinvigorate the market beyond the forecast period.

Report Code: IFT029A, Published: December 2001, Analyst: Mark Walker

 
 

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