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Information Technology

Electronic Games and Gaming: Global Markets

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REPORT HIGHLIGHTS

  • The global market for electronic gaming reached at $66 billion in 2010. It is expected to reach at $69.9 billion by the end of 2011 and it will further grow to $111.7 billion by 2016 at an estimated compound annual growth rate (CAGR) of 9.8% from 2011 to 2016.
  • The games and software segment reached at $40.5 billion in 2010 and is expected to reach at $43.2 billion in 2011; it will further grow and reach at $71.2 billion by 2016 at a compound annual growth rate (CAGR) of 10.5% from 2010 to 2016.
  • The gaming hardware segment reached at $23 billion in 2010 and is expected to reach at $24 billion in 2011; it will further grow and reach at $35.3 billion by 2016 at a compound annual growth rate (CAGR) of 8.0% from 2010 to 2016.

SUMMARY FIGURE
GLOBAL VALUE OF THE ELECTRONIC GAMING INDUSTRY 2010-2016
($ MILLIONS)
Source: BCC Research