Commerce Report Collection

The four most expensive words in the English language are, 'This time it's different.' --Sir John Templeton. Market intelligence in this field asks us to learn not only what went wrong previously, but to understand how success can be consistently re-applied. At the intersection of commerce, price to earnings ratio confronts incandescently hot technology invention. We map out a path forward, past the funding gulch, into a new territory of pure business and commerce practicalities.
Audio Codec: Global Markets
The global market for audio codec integrated circuits (ICs) should grow from $6.3 billion in 2020 to reach $8.3 billion by 2025, at a compound annual growth rate (CAGR) of 5.7% during the forecast period of 2020-2025.
Text Analytics: Global Markets
The global market for text analytics should grow from $7.3 billion in 2020 to $16.6 billion by 2025, at a compound annual growth rate (CAGR) of 23.0% for the period of 2020-2025.
Vehicle Sales: Asia-Pacific by Country, Brand, Model, Monthly Dat...
The vehicle sales in Asia-Pacific region is estimated to decrease from 29.80 million units in 2015 to reach 28.34 million units by 2020.
Web Content Management: Global Markets
The global market for web content management should grow from $7.1 billion in 2020 to $18.0 billion by 2025, at a compound annual growth rate (CAGR) of 20.5% for the period of 2020-2025.
Vehicle Sales: North and South America Monthly Data by Model from...
The United States vehicles sales should reach 17 million units by 2019 from 16.9 million units in 2015. The data report covers information on vehicle sales by model.
e-Pharmacy: Global Markets
The global e-pharmacy market should grow from $66.1 billion in 2020 to reach $178.4 billion by 2025 at a compound annual growth rate (CAGR) of 22.0% during the period of 2020-2025.
U.S. Self-Service Kiosks Market
The global market for U.S. self-service kiosks should grow from $2.1 billion in 2020 to $4.4 billion by 2025, at compound annual growth rate (CAGR) of 16.1% for the period of 2020-2025.
Fantasy Sports Industry
The global market for online fantasy sports should grow from $20.4 billion in 2020 to $86.3 billion by 2025, at compound annual growth rate (CAGR) of 33.4% for the period of 2020-2025.
Video On Demand: Solutions and Global Markets
The global video on demand market should grow from $66.4 billion in 2020 to $128.4 billion by 2025 with a compound annual growth rate (CAGR) of 14.1% for the period of 2020-2025.
Deep Learning: Global Markets
The global deep learning market should grow from $12.3 billion in 2020 to $60.5 billion by 2025 at a compound annual growth rate (CAGR) of 37.5% during the period of 2020-2025.
Eye and Face Protection (Face Masks): Global Market Data
The global market for eye and face protection should reach nearly $7.8 billion in 2020 and $8.4 billion by 2025 with a compound annual growth rate (CAGR) of 1.3% during the period 2020-2025.
Voice Assistant Applications: North American Markets
This report provides an overview of the market for voice assistant applications, including international markets, with special reference to market trends, market structure, driving factors, scope and opportunities. The trends presented in this report offer a clear understanding of the North American market. The report identifies buyers, suppliers and the competitive structure of the market, which should enable market players to develop effective strategies.
Smart Retail: Technologies and Global Markets
The global market for smart retail should grow from $18.18 billion in 2020 to $55.50 billion by 2025 with a compound annual growth rate (CAGR) of 25.0% for the period of 2020-2025.
Video Games: Global Markets
The global market for video gaming should grow from $169.2 billion in 2020 to $272.4 billion by 2025 at compound annual growth rates (CAGR) of 10.0% for the period of 2020-2025.
Smart Transportation: Technologies and Markets
The global market for smart transportation technologies should grow from $90.4 billion in 2020 to $183.0 billion by 2025, at a compound annual growth rate (CAGR) of 15.1% during the forecast period of 2020-2025.
The Soaring and the Falling in 2020: How the COVID-19 Pandemic Ha...
This report outlines the global economy and how it has performed in 2020. It looks at organizations that have grown the most and organizations that have been hurt the most from the pandemic. Sectoral influences that have contributed to the growth/downfall of organizations are explored while understanding the ‘new normal’ of the post COVID-19 world. The report also presents the changing investment strategies of VCs in the current scenario and how businesses are pivoting to stay relevant.
Future Cars
This report will look at the future trends and technological advancements in advanced materials for vehicles. It also examines their designs, batteries, and required infrastructure demands. This report studies advances in sensors and computing, and examines information from disparate verticals by BCC Research to provide a unified glimpse of where we are all driving together.
Connected Cars
This report provides an overview of the connected cars technologies market, including international markets, with special reference to market trends, market structure, driving factors, scope, opportunities and challenges. Trends presented in this report offer a clear understanding of the global market. The report identifies buyers, suppliers and the competitive structure of the market, which should enable market players to develop effective strategies.
Embedded Systems: Technologies and Markets
The global market for embedded systems should grow from $207.3 billion in 2020 to $267.3 billion by 2025 with a compound annual growth rate (CAGR) of 5.2% for the period of 2020-2025.
Internet of Things (IoT) Security: Technologies and Global Market...
The global Internet of Things (IoT) security market should reach $51.2 billion by 2025 from $16.2 billion in 2020 at a compound annual growth rate (CAGR) of 25.9% for the forecast period of 2020 to 2025.
Advanced Analytics Technologies: Global Markets
The global market for advanced analytics technologies should grow from $10.3 billion in 2020 to $26.5 billion by 2025, at a compound annual growth rate (CAGR) of 20.8% for the period of 2020-2025.
Cyber Security: Technologies and Global Markets
The global cyber security market should reach $267.2 billion by 2024 from $142.9 billion in 2019 at a compound annual growth rate (CAGR) of 13.3% for the forecast period of 2019 to 2024.
Customer Relationship Management (CRM) Software: Global Markets
The global market for customer relationship management (CRM) software should grow from $48.5 billion in 2019 to $85.8 billion by 2024 with a compound annual growth rate (CAGR) of 12.1% for the period of 2019-2024.
Esports: Douyu, Huya, Twitch and YouTube
The global esports market should reach $5 billion by 2024 from $1.3 billion in 2019 at a compound annual growth rate (CAGR) of 31.5% for the forecast period of 2019 to 2024.
Internet of Things (IoT) in Healthcare
The global market for IoT in healthcare should grow from $82.3 billion in 2020 to $242.1 billion by 2025 at compound annual growth rate (CAGR) of 24.1% for the period of 2020-2025.
Mobile Wallet and Payment Technologies: Global Markets
The report provides an overview of the global markets for mobile wallet and payment technologies and analyzes market trends. Using 2021 as the base year, the report provides estimated market data for the forecast period 2022 through 2027. Revenue forecasts for this period are segmented based on wallet type, application, mode of payment, stakeholders, and geography.
Esports: Douyu, Huya, Twitch and YouTube
The report provides an overview of the global markets for esports and analyzes market trends. Using 2021 as the base year, the report provides estimated market data for the forecast period 2022 through 2027. Revenue forecasts for this period are segmented based on revenue stream, streaming type, gaming genre, and geography.
Digital Advertising: Global Market Opportunities and Forecast to 2027
This report provides an overview of the global market for digital advertising and analyzes market trends. Using 2021 as the base year, the report provides estimated market data for the forecast period 2022 through 2027. Revenue forecasts for this period are segmented based on ad format, device type, pricing model, end-user, and region. The report also focuses on the major driving trends and challenges that affect the market and the vendor landscape.
AI in Diabetes Management: Global Markets
The global market for global AI in diabetic management has significant scope and offers a comprehensive description and evaluation of the global market for AI in diabetic management. The market has been segmented on the basis of product type, technique, and region.
Global Energy Management Systems Market
This report provides an overview of the global energy management systems market. Using 2021 as the base year, the report provides estimated market data for the forecast period, 2022-2027. The report also includes a discussion of technological, regulatory, and competitive elements, as well as economic trends affecting the market. It also explains the major drivers and regional dynamics of the global EMS market and current trends within the industry. The report concludes with detailed profiles of the major vendors in the global market.
Virtual Reality Technologies: Global Markets
This report provides an overview of the global virtual reality market analyses and trends. Using 2021 as the base year, the report provides estimated market data for the forecast period, 2022-2027. It covers the market for virtual reality with regard to the user base, across different regions. The report also highlights major trends and challenges that affect the market and the vendor landscape.
Fitness App: Global Market
The report provides an overview of the Fitness app global market size and analyzes market trends. Using 2021 as the base year, the report provides estimated market data for the forecast period 2022 through 2027. Revenue forecasts for this period are segmented based on type, operating system, devices, and geography.