Esports Global Market Opportunities And Strategies To 2030: COVID-19 Growth And Change

Sep 2021| TBR893C| TBRC (Publisher)

Report Highlights

Including: 1) By Game: Multiplayer Online Battle Arena (MOBA); Real time Strategy; First Person Shooter; Fighting and Sports
2) By Platform: PC; Console; Mobile; Others
3) By Revenue Source: Sponsorship; Advertising; Merchandise and Tickets; Publisher Fees; Media Rights
Covering: Activision Blizzard Inc.; Modern Times Group MTG AB; Tencent; Valve Corporation; Electronic Arts Inc.

Esports Global Market Opportunities And Strategies To 2030: COVID-19 Growth And Change from The Business Research Company provides the strategists, marketers and senior management with the critical information they need to assess the global esports market as it emerges from the COVID 19 shut down.

Reasons to Purchase

  • Gain a truly global perspective with the most comprehensive report available on this market covering 48+ geographies.
  • Understand how the market is being affected by the coronavirus and how it is likely to emerge and grow as the impact of the virus abates.
  • Create regional and country strategies on the basis of local data and analysis.
  • Identify growth segments for investment.
  • Outperform competitors using forecast data and the drivers and trends shaping the market.
  • Understand customers based on the latest market research findings.
  • Benchmark performance against key competitors.
  • Utilize the relationships between key data sets for superior strategizing.
  • Suitable for supporting your internal and external presentations with reliable high quality data and analysis


Description:
Where is the largest and fastest growing market for the esports? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The Esports market global report from the Business Research Company answers all these questions and many more.
The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market’s historic and forecast market growth by geography. It places the market within the context of the wider esports market, and compares it with other markets.

The report covers the following chapters

  • Executive Summary – The executive summary section of the report gives a brief overview and summary of the report.
  • Report Structure – This section gives the structure of the report and the information covered in the various sections.
  • Introduction – The introduction section of the report gives brief introduction about segmentation by geography, segmentation by game, segmentation by revenue source, and segmentation by platform.
  • Market Characteristics – The market characteristics section of the report defines and explains the esports market. This chapter also defines and describes goods and related services covered in the report.
  • Trends And Strategies – This chapter describes the major trends shaping the global esports market. This section highlights likely future developments in the market and suggests approaches companies can take to exploit these opportunities.
  • Impact of COVID-19 – This section describes the impact of COVID-19 on the esports market.
  • Global Market Size And Growth – This section contains the global historic (2015-2020) and forecast (2020-2025), and (2025-2030) market values, and drivers and restraints that support and control the growth of the market in the historic and forecast periods.
  • Regional Analysis – This section contains the historic (2015-2020) and forecast (2020-2025), and (2025-2030) market values and growth and market share comparison by region.
  • Market Segmentation – This section contains the market values (2015-2030) and analysis for different segments.
  • Regional Market Size and Growth – This section contains the region’s market size (2020), historic (2015-2020) and forecast (2020-2025), and (2025-2030) market values, and growth and market share comparison of countries within the region. This report includes information on all the regions Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East and Africa and major countries within each region. The market overview sections of the report describe the current size of the market, background information, government initiatives, regulations, regulatory bodies, associations, corporate tax structure, investments, and major companies.
  • Competitive Landscape – This section covers details on the competitive landscape of the global esports market, estimated market shares and company profiles for the leading players.
  • Key Mergers And Acquisitions – This chapter gives the information on recent mergers and acquisitions in the market covered in the report. This section gives key financial details of mergers and acquisitions which have shaped the market in recent years.
  • Market Background – This section describes the sports market of which the esports market is a segment. This chapter includes the sports market 2015-25 values, and regional analyses for the sports market.
  • Market Opportunities And Strategies– This section includes market opportunities and strategies based on findings of the research. This section also gives information on growth opportunities across countries, segments and strategies to be followed in those markets. It gives an understanding of where there is significant business to be gained by competitors in the next five years.
  • Conclusions And Recommendations – This section includes conclusions and recommendations based on findings of the research. This section also gives recommendations for esports in terms of services offerings, geographic expansion, marketing strategies and target groups.
  • Appendix – This section includes details on the NAICS codes covered, abbreviations and currencies codes used in this report.

 

 

 

Scope

Markets Covered:

  • By Game: Multiplayer Online Battle Arena (MOBA); Real time Strategy; First Person Shooter; Fighting and Sports
  • By Platform: PC; Console; Mobile; Others
  • By Revenue Source: Sponsorship; Advertising; Merchandise and Tickets; Publisher Fees; Media Rights

Companies Mentioned: Activision Blizzard Inc.; Modern Times Group MTG AB; Tencent; Valve Corporation; Electronic Arts Inc.

Metrics Covered: Number of Enterprises; Number of Employees

Countries: China; India; Japan; Australia; Indonesia; South Korea; United States; Brazil; UK; Germany; France; Russia

Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa

Time series: Five years historic and ten years forecast.

Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita, esports indicators comparison.

Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.

Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.

  • Table 1 : Global Esports Market, Historic, 2015 – 2020, $ Million
  • Table 2 : Global Esports Market, Forecast, 2020 – 2025, 2030F, $ Million
  • Table 3 : Global Esports Market, Segmentation By Game, Historic And Forecast, 2015 – 2020, 2025F, 2030F, %
  • Table 4 : Global Esports Market, Segmentation By Game, Historic And Forecast, 2015 – 2020, 2025F, 2030F, $ Million
  • Table 5 : Global Esports Market, Segmentation By Platform, Historic And Forecast, 2015 – 2020, 2025F, 2030F, %
  • Table 6 : Global Esports Market, Segmentation By Platform, Historic And Forecast, 2015 – 2020, 2025F, 2030F, $ Million
  • Table 7 : Global Esports Market, Segmentation By Revenue Source, Historic And Forecast, 2015 – 2020, 2025F, 2030F, %
  • Table 8 : Global Esports Market, Segmentation By Revenue Source, Historic And Forecast, 2015 – 2020, 2025F, 2030F, $ Million
  • Table 9 : Global Esports Market, By Region, Historic and Forecast, 2015 – 2020, 2025F, 2030F, %
  • Table 10 : Global Esports Market, By Region, Historic and Forecast, 2015 – 2020, 2025F, 2030F, $ Million
  • Table 11 : Global Esports Market, By Country, Historic and Forecast, 2015 – 2020, 2025F, 2030F, %
  • Table 12 : Global Esports Market, By Country, Historic and Forecast, 2015 – 2020, 2025F, 2030F, $ Million
  • Table 13 : Asia Pacific GDP Per Capita, 2015-2020, $
  • Table 14 : Asia Pacific, Population By Age Group, By Country, 2015-2023, Thousands
  • Table 15 : Asia-Pacific Esports Market, Historic, 2015 – 2020, $ Million
  • Table 16 : Asia-Pacific Esports Market, Forecast, 2020 – 2025, 2030F, $ Million
  • Table 17 : Asia-Pacific Esports Market, Segmentation By Game, Historic And Forecast, 2015 – 2020, 2025F, 2030F, %
  • Table 18 : Asia-Pacific Esports Market, Segmentation By Game, Historic And Forecast, 2015 – 2020, 2025F, 2030F, $ Million
  • Table 19 : Asia-Pacific Esports Market, Segmentation By Platform, Historic And Forecast, 2015 – 2020, 2025F, 2030F, %
  • Table 20 : Asia-Pacific Esports Market, Segmentation By Platform, Historic And Forecast, 2015 – 2020, 2025F, 2030F, $ Million
  • Table 21 : China GDP Per Capita, 2015-2020, $
  • Table 22 : China, Population By Age Group, 2015-2023, Thousands
  • Table 23 : China Esports Market, Historic, 2015 – 2020, $ Million
  • Table 24 : China Esports Market, Forecast, 2020 – 2025, 2030F, $ Million
  • Table 25 : China Esports Market, Segmentation By Game, Historic And Forecast, 2015 – 2020, 2025F, 2030F, %
  • Table 26 : China Esports Market, Segmentation By Game, Historic And Forecast, 2015 – 2020, 2025F, 2030F, $ Million
  • Table 27 : China Esports Market, Segmentation By Platform, Historic And Forecast, 2015 – 2020, 2025F, 2030F, %
  • Table 28 : China Esports Market, Segmentation By Platform, Historic And Forecast, 2015 – 2020, 2025F, 2030F, $ Million
  • Table 29 : India Esports Market, Historic, 2015 – 2020, $ Million
  • Table 30 : India Esports Market, Forecast, 2020 – 2025, 2030F, $ Million
  • Table 31 : India Esports Market, Segmentation By Game, Historic And Forecast, 2015 – 2020, 2025F, 2030F, %
  • Table 32 : India Esports Market, Segmentation By Game, Historic And Forecast, 2015 – 2020, 2025F, 2030F, $ Million
  • Table 33 : India Esports Market, Segmentation By Platform, Historic And Forecast, 2015 – 2020, 2025F, 2030F, %
  • Table 34 : India Esports Market, Segmentation By Platform, Historic And Forecast, 2015 – 2020, 2025F, 2030F, $ Million
  • Table 35 : Japan Esports Market, Historic, 2015 – 2020, $ Million
  • Table 36 : Japan Esports Market, Forecast, 2020 – 2025, 2030F, $ Million
  • Table 37 : Japan Esports Market, Segmentation By Game, Historic And Forecast, 2015 – 2020, 2025F, 2030F, %
  • Table 38 : Japan Esports Market, Segmentation By Game, Historic And Forecast, 2015 – 2020, 2025F, 2030F, $ Million
  • Table 39 : Japan Esports Market, Segmentation By Platform, Historic And Forecast, 2015 – 2020, 2025F, 2030F, %
  • Table 40 : Japan Esports Market, Segmentation By Platform, Historic And Forecast, 2015 – 2020, 2025F, 2030F, $ Million
  • Table 41 : Australia Esports Market, Historic, 2015 – 2020, $ Million
  • Table 42 : Australia Esports Market, Forecast, 2020 – 2025, 2030F, $ Million
  • Table 43 : Australia Esports Market, Segmentation By Game, Historic And Forecast, 2015 – 2020, 2025F, 2030F, %
  • Table 44 : Australia Esports Market, Segmentation By Game, Historic And Forecast, 2015 – 2020, 2025F, 2030F, $ Million
  • Table 45 : Australia Esports Market, Segmentation By Platform, Historic And Forecast, 2015 – 2020, 2025F, 2030F, %
  • Table 46 : Australia Esports Market, Segmentation By Platform, Historic And Forecast, 2015 – 2020, 2025F, 2030F, $ Million
  • Table 47 : Indonesia Esports Market, Historic, 2015 – 2020, $ Million
  • Table 48 : Indonesia Esports Market, Forecast, 2020 – 2025, 2030F, $ Million
  • Table 49 : Indonesia Esports Market, Segmentation By Game, Historic And Forecast, 2015 – 2020, 2025F, 2030F, %
  • Table 50 : Indonesia Esports Market, Segmentation By Game, Historic And Forecast, 2015 – 2020, 2025F, 2030F, $ Million
  • Table 51 : Indonesia Esports Market, Segmentation By Platform, Historic And Forecast, 2015 – 2020, 2025F, 2030F, %
  • Table 52 : Indonesia Esports Market, Segmentation By Platform, Historic And Forecast, 2015 – 2020, 2025F, 2030F, $ Million
  • Table 53 : South Korea Esports Market, Historic, 2015 – 2020, $ Million
  • Table 54 : South Korea Esports Market, Forecast, 2020 – 2025, 2030F, $ Million
  • Table 55 : South Korea Esports Market, Segmentation By Game, Historic And Forecast, 2015 – 2020, 2025F, 2030F, %
  • Table 56 : South Korea Esports Market, Segmentation By Game, Historic And Forecast, 2015 – 2020, 2025F, 2030F, $ Million
  • Table 57 : South Korea Esports Market, Segmentation By Platform, Historic And Forecast, 2015 – 2020, 2025F, 2030F, %
  • Table 58 : South Korea Esports Market, Segmentation By Platform, Historic And Forecast, 2015 – 2020, 2025F, 2030F, $ Million
  • Table 59 : Western Europe GDP Per Capita, 2015-2020, $
  • Table 60 : Western Europe, Population By Age Group, By Country, 2015-2023, Thousands
  • Table 61 : Corporate Tax Structure In Western Europe Countries, %
  • Table 62 : Western Europe Esports Market, Historic, 2015 – 2020, $ Million
  • Table 63 : Western Europe Esports Market, Forecast, 2020 – 2025, 2030F, $ Million
  • Table 64 : Western Europe Esports Market, Segmentation By Game, Historic And Forecast, 2015 – 2020, 2025F, 2030F, %
  • Table 65 : Western Europe Esports Market, Segmentation By Game, Historic And Forecast, 2015 – 2020, 2025F, 2030F, $ Million
  • Table 66 : Western Europe Esports Market, Segmentation By Platform, Historic And Forecast, 2015 – 2020, 2025F, 2030F, %
  • Table 67 : Western Europe Esports Market, Segmentation By Platform, Historic And Forecast, 2015 – 2020, 2025F, 2030F, $ Million
  • Table 68 : UK Esports Market, Historic, 2015 – 2020, $ Million
  • Table 69 : UK Esports Market, Forecast, 2020 – 2025, 2030F, $ Million
  • Table 70 : UK Esports Market, Segmentation By Game, Historic And Forecast, 2015 – 2020, 2025F, 2030F, %
  • Table 71 : UK Esports Market, Segmentation By Game, Historic And Forecast, 2015 – 2020, 2025F, 2030F, $ Million
  • Table 72 : UK Esports Market, Segmentation By Platform, Historic And Forecast, 2015 – 2020, 2025F, 2030F, %
  • Table 73 : UK Esports Market, Segmentation By Platform, Historic And Forecast, 2015 – 2020, 2025F, 2030F, $ Million
  • Table 74 : Germany Esports Market, Historic, 2015 – 2020, $ Million
  • Table 75 : Germany Esports Market, Forecast, 2020 – 2025, 2030F, $ Million
  • Table 76 : Germany Esports Market, Segmentation By Game, Historic And Forecast, 2015 – 2020, 2025F, 2030F, %
  • Table 77 : Germany Esports Market, Segmentation By Game, Historic And Forecast, 2015 – 2020, 2025F, 2030F, $ Million
  • Table 78 : Germany Esports Market, Segmentation By Platform, Historic And Forecast, 2015 – 2020, 2025F, 2030F, %
  • Table 79 : Germany Esports Market, Segmentation By Platform, Historic And Forecast, 2015 – 2020, 2025F, 2030F, $ Million
  • Table 80 : France Esports Market, Historic, 2015 – 2020, $ Million
  • Table 81 : France Esports Market, Forecast, 2020 – 2025, 2030F, $ Million
  • Table 82 : France Esports Market, Segmentation By Game, Historic And Forecast, 2015 – 2020, 2025F, 2030F, %
  • Table 83 : France Esports Market, Segmentation By Game, Historic And Forecast, 2015 – 2020, 2025F, 2030F, $ Million
  • Table 84 : France Esports Market, Segmentation By Platform, Historic And Forecast, 2015 – 2020, 2025F, 2030F, %
  • Table 85 : France Esports Market, Segmentation By Platform, Historic And Forecast, 2015 – 2020, 2025F, 2030F, $ Million
  • Table 86 : Eastern Europe GDP Per Capita, 2015-2020, $
  • Table 87 : Eastern Europe, Population By Age Group, By Country, 2015-2023, Thousands
  • Table 88 : Eastern Europe Esports Market, Historic, 2015 – 2020, $ Million
  • Table 89 : Eastern Europe Esports Market, Forecast, 2020 – 2025, 2030F, $ Million
  • Table 90 : Eastern Europe Esports Market, Segmentation By Game, Historic And Forecast, 2015 – 2020, 2025F, 2030F, %
  • Table 91 : Eastern Europe Esports Market, Segmentation By Game, Historic And Forecast, 2015 – 2020, 2025F, 2030F, $ Million
  • Table 92 : Eastern Europe Esports Market, Segmentation By Platform, Historic And Forecast, 2015 – 2020, 2025F, 2030F, %
  • Table 93 : Eastern Europe Esports Market, Segmentation By Platform, Historic And Forecast, 2015 – 2020, 2025F, 2030F, $ Million
  • Table 94 : Russia Esports Market, Historic, 2015 – 2020, $ Million
  • Table 95 : Russia Esports Market, Forecast, 2020 – 2025, 2030F, $ Million
  • Table 96 : Russia Esports Market, Segmentation By Game, Historic And Forecast, 2015 – 2020, 2025F, 2030F, %
  • Table 97 : Russia Esports Market, Segmentation By Game, Historic And Forecast, 2015 – 2020, 2025F, 2030F, $ Million
  • Table 98 : Russia Esports Market, Segmentation By Platform, Historic And Forecast, 2015 – 2020, 2025F, 2030F, %
  • Table 99 : Russia Esports Market, Segmentation By Platform, Historic And Forecast, 2015 – 2020, 2025F, 2030F, $ Million
  • Table 100 : North America GDP Per Capita, 2015-2020, $
  • Table 101 : North America, Population By Age Group, By Country, 2015-2023, Thousands
  • Table 102 : North America Esports Market, Historic, 2015 – 2020, $ Million
  • Table 103 : North America Esports Market, Forecast, 2020 – 2025, 2030F, $ Million
  • Table 104 : North America Esports Market, Segmentation By Game, Historic And Forecast, 2015 – 2020, 2025F, 2030F, %
  • Table 105 : North America Esports Market, Segmentation By Game, Historic And Forecast, 2015 – 2020, 2025F, 2030F, $ Million
  • Table 106 : North America Esports Market, Segmentation By Platform, Historic And Forecast, 2015 – 2020, 2025F, 2030F, %
  • Table 107 : North America Esports Market, Segmentation By Platform, Historic And Forecast, 2015 – 2020, 2025F, 2030F, $ Million
  • Table 108 : USA GDP Per Capita, 2015-2020, $
  • Table 109 : USA, Population By Age Group, 2015-2023, Thousands
  • Table 110 : USA Esports Market, Historic, 2015 – 2020, $ Million
  • Table 111 : USA Esports Market, Forecast, 2020 – 2025, 2030F, $ Million
  • Table 112 : USA Esports Market, Segmentation By Game, Historic And Forecast, 2015 – 2020, 2025F, 2030F, %
  • Table 113 : USA Esports Market, Segmentation By Game, Historic And Forecast, 2015 – 2020, 2025F, 2030F, $ Million
  • Table 114 : USA Esports Market, Segmentation By Platform, Historic And Forecast, 2015 – 2020, 2025F, 2030F, %
  • Table 115 : USA Esports Market, Segmentation By Platform, Historic And Forecast, 2015 – 2020, 2025F, 2030F, $ Million
  • Table 116 : South America GDP Per Capita, 2015-2020, $
  • Table 117 : South America, Population By Age Group, By Country, 2015-2023, Thousands
  • Table 118 : South America Esports Market, Historic, 2015 – 2020, $ Million
  • Table 119 : South America Esports Market, Forecast, 2020 – 2025, 2030F, $ Million
  • Table 120 : South America Esports Market, Segmentation By Game, Historic And Forecast, 2015 – 2020, 2025F, 2030F, %
  • Table 121 : South America Esports Market, Segmentation By Game, Historic And Forecast, 2015 – 2020, 2025F, 2030F, $ Million
  • Table 122 : South America Esports Market, Segmentation By Platform, Historic And Forecast, 2015 – 2020, 2025F, 2030F, %
  • Table 123 : South America Esports Market, Segmentation By Platform, Historic And Forecast, 2015 – 2020, 2025F, 2030F, $ Million
  • Table 124 : Brazil Esports Market, Historic, 2015 – 2020, $ Million
  • Table 125 : Brazil Esports Market, Forecast, 2020 – 2025, 2030F, $ Million
  • Table 126 : Brazil Esports Market, Segmentation By Game, Historic And Forecast, 2015 – 2020, 2025F, 2030F, %
  • Table 127 : Brazil Esports Market, Segmentation By Game, Historic And Forecast, 2015 – 2020, 2025F, 2030F, $ Million
  • Table 128 : Brazil Esports Market, Segmentation By Platform, Historic And Forecast, 2015 – 2020, 2025F, 2030F, %
  • Table 129 : Brazil Esports Market, Segmentation By Platform, Historic And Forecast, 2015 – 2020, 2025F, 2030F, $ Million
  • Table 130 : Middle East GDP Per Capita, 2015-2020, $
  • Table 131 : Middle East, Population By Age Group, By Country, 2015-2023, Thousands
  • Table 132 : Middle East Esports Market, Historic, 2015 – 2020, $ Million
  • Table 133 : Middle East Esports Market, Forecast, 2020 – 2025, 2030F, $ Million
  • Table 134 : Middle East Esports Market, Segmentation By Game, Historic And Forecast, 2015 – 2020, 2025F, 2030F, %
  • Table 135 : Middle East Esports Market, Segmentation By Game, Historic And Forecast, 2015 – 2020, 2025F, 2030F, $ Million
  • Table 136 : Middle East Esports Market, Segmentation By Platform, Historic And Forecast, 2015 – 2020, 2025F, 2030F, %
  • Table 137 : Middle East Esports Market, Segmentation By Platform, Historic And Forecast, 2015 – 2020, 2025F, 2030F, $ Million
  • Table 138 : Africa GDP Per Capita, 2015-2020, $
  • Table 139 : Africa, Population By Age Group, By Country, 2015-2023, Thousands
  • Table 140 : Africa Esports Market, Historic, 2015 – 2020, $ Million
  • Table 141 : Africa Esports Market, Forecast, 2020 – 2025, 2030F, $ Million
  • Table 142 : Africa Esports Market, Segmentation By Game, Historic And Forecast, 2015 – 2020, 2025F, 2030F, %
  • Table 143 : Africa Esports Market, Segmentation By Game, Historic And Forecast, 2015 – 2020, 2025F, 2030F, $ Million
  • Table 144 : Africa Esports Market, Segmentation By Platform, Historic And Forecast, 2015 – 2020, 2025F, 2030F, %
  • Table 145 : Africa Esports Market, Segmentation By Platform, Historic And Forecast, 2015 – 2020, 2025F, 2030F, $ Million
  • Table 146 : Global E-Sports Market, Key Competitor Estimated Market Shares, 2020, Percentage (%)
  • Table 147 : Activision Blizzard Inc. – Financial Overview, 2016 - 2020, $ Billion
  • Table 148 : Activision Blizzard Inc. – Geography Overview, 2019 - 2020, $ Billion
  • Table 149 : Modern Times Group MTG AB – Financial Overview, 2016 - 2020, $ Billion
  • Table 150 : Modern Times Group MTG AB – Geography Overview, 2019 - 2020, $ Billion
  • Table 151 : Tencent – Financial Overview, 2016 - 2020, $ Billion
  • Table 152 : Tencent – Geography Overview, 2019 - 2020, $ Billion
  • Table 153 : Electronic Arts Inc. – Financial Overview, 2015- 2019, $ Billion
  • Table 154 : Electronic Arts Inc. – Geography Overview, 2019 - 2020, $ Billion
  • Table 155 : Global Esports Market Size Gain ($ Million), 2020 – 2025, By Country
  • Table 156 : Global Esports Market Size Gain ($ Million), Segmentation By Game, 2020 – 2025
  • Table 157 : Global Esports Market Size Gain ($ Million), Segmentation By Platform, 2020 – 2025
  • Table 158 : Global Esports Market Size Gain ($ Million), Segmentation By Laboratory Instruments, 2020 – 2025
  • Table 159 : Esports - Market Data Sources
  • Figure 1 : Global Esports Market Segmentation By Game
  • Figure 2 : Global Esports Market Segmentation By Platform
  • Figure 3 : Global Esports Market Segmentation By Revenue Source
  • Figure 4 : Global Esports Market, Historic, 2015 – 2020, $ Million
  • Figure 5 : Global Esports Market, Forecast, 2020 – 2025, 2030F, $ Million
  • Figure 6 : Global Esports Market, Segmentation By Game, Historic And Forecast, 2015 – 2020, 2025F, 2030F, %
  • Figure 7 : Global Esports Market, Segmentation By Platform, Historic And Forecast, 2015 – 2020, 2025F, 2030F, %
  • Figure 8 : Global Esports Market, Segmentation By Revenue Source, Historic And Forecast, 2015 – 2020, 2025F, 2030F, %
  • Figure 9 : Global Esports Market, By Region, Historic and Forecast, 2015 – 2020, 2025F, 2030F, %
  • Figure 10 : Global Esports Market, By Country, Historic and Forecast, 2015 – 2020, 2025F, 2030F, %
  • Figure 11 : Asia-Pacific Esports Market, Historic, 2015 – 2020, $ Million
  • Figure 12 : Asia-Pacific Esports Market, Forecast, 2020 – 2025, 2030F, $ Million
  • Figure 13 : Asia-Pacific Esports Market, Segmentation By Game, Historic And Forecast, 2015 – 2020, 2025F, 2030F, %
  • Figure 14 : Asia-Pacific Esports Market, Segmentation By Platform, Historic And Forecast, 2015 – 2020, 2025F, 2030F, %
  • Figure 15 : China Esports Market, Historic, 2015 – 2020, $ Million
  • Figure 16 : China Esports Market, Forecast, 2020 – 2025, 2030F, $ Million
  • Figure 17 : China Esports Market, Segmentation By Game, Historic And Forecast, 2015 – 2020, 2025F, 2030F, %
  • Figure 18 : China Esports Market, Segmentation By Platform, Historic And Forecast, 2015 – 2020, 2025F, 2030F, %
  • Figure 19 : India Esports Market, Historic, 2015 – 2020, $ Million
  • Figure 20 : India Esports Market, Forecast, 2020 – 2025, 2030F, $ Million
  • Figure 21 : India Esports Market, Segmentation By Game, Historic And Forecast, 2015 – 2020, 2025F, 2030F, %
  • Figure 22 : India Esports Market, Segmentation By Platform, Historic And Forecast, 2015 – 2020, 2025F, 2030F, %
  • Figure 23 : Japan Esports Market, Historic, 2015 – 2020, $ Million
  • Figure 24 : Japan Esports Market, Forecast, 2020 – 2025, 2030F, $ Million
  • Figure 25 : Japan Esports Market, Segmentation By Game, Historic And Forecast, 2015 – 2020, 2025F, 2030F, %
  • Figure 26 : Japan Esports Market, Segmentation By Platform, Historic And Forecast, 2015 – 2020, 2025F, 2030F, %
  • Figure 27 : Australia Esports Market, Historic, 2015 – 2020, $ Million
  • Figure 28 : Australia Esports Market, Forecast, 2020 – 2025, 2030F, $ Million
  • Figure 29 : Australia Esports Market, Segmentation By Game, Historic And Forecast, 2015 – 2020, 2025F, 2030F, %
  • Figure 30 : Australia Esports Market, Segmentation By Platform, Historic And Forecast, 2015 – 2020, 2025F, 2030F, %
  • Figure 31 : Indonesia Esports Market, Historic, 2015 – 2020, $ Million
  • Figure 32 : Indonesia Esports Market, Forecast, 2020 – 2025, 2030F, $ Million
  • Figure 33 : Indonesia Esports Market, Segmentation By Game, Historic And Forecast, 2015 – 2020, 2025F, 2030F, %
  • Figure 34 : Indonesia Esports Market, Segmentation By Platform, Historic And Forecast, 2015 – 2020, 2025F, 2030F, %
  • Figure 35 : South Korea Esports Market, Historic, 2015 – 2020, $ Million
  • Figure 36 : South Korea Esports Market, Forecast, 2020 – 2025, 2030F, $ Million
  • Figure 37 : South Korea Esports Market, Segmentation By Game, Historic And Forecast, 2015 – 2020, 2025F, 2030F, %
  • Figure 38 : South Korea Esports Market, Segmentation By Platform, Historic And Forecast, 2015 – 2020, 2025F, 2030F, %
  • Figure 39 : Western Europe Esports Market, Historic, 2015 – 2020, $ Million
  • Figure 40 : Western Europe Esports Market, Forecast, 2020 – 2025, 2030F, $ Million
  • Figure 41 : Western Europe Esports Market, Segmentation By Game, Historic And Forecast, 2015 – 2020, 2025F, 2030F, %
  • Figure 42 : Western Europe Esports Market, Segmentation By Platform, Historic And Forecast, 2015 – 2020, 2025F, 2030F, %
  • Figure 43 : UK Esports Market, Historic, 2015 – 2020, $ Million
  • Figure 44 : UK Esports Market, Forecast, 2020 – 2025, 2030F, $ Million
  • Figure 45 : UK Esports Market, Segmentation By Game, Historic And Forecast, 2015 – 2020, 2025F, 2030F, %
  • Figure 46 : UK Esports Market, Segmentation By Platform, Historic And Forecast, 2015 – 2020, 2025F, 2030F, %
  • Figure 47 : Germany Esports Market, Historic, 2015 – 2020, $ Million
  • Figure 48 : Germany Esports Market, Forecast, 2020 – 2025, 2030F, $ Million
  • Figure 49 : Germany Esports Market, Segmentation By Game, Historic And Forecast, 2015 – 2020, 2025F, 2030F, %
  • Figure 50 : Germany Esports Market, Segmentation By Platform, Historic And Forecast, 2015 – 2020, 2025F, 2030F, %
  • Figure 51 : France Esports Market, Historic, 2015 – 2020, $ Million
  • Figure 52 : France Esports Market, Forecast, 2020 – 2025, 2030F, $ Million
  • Figure 53 : France Esports Market, Segmentation By Game, Historic And Forecast, 2015 – 2020, 2025F, 2030F, %
  • Figure 54 : France Esports Market, Segmentation By Platform, Historic And Forecast, 2015 – 2020, 2025F, 2030F, %
  • Figure 55 : Eastern Europe Esports Market, Historic, 2015 – 2020, $ Million
  • Figure 56 : Eastern Europe Esports Market, Forecast, 2020 – 2025, 2030F, $ Million
  • Figure 57 : Eastern Europe Esports Market, Segmentation By Game, Historic And Forecast, 2015 – 2020, 2025F, 2030F, %
  • Figure 58 : Eastern Europe Esports Market, Segmentation By Platform, Historic And Forecast, 2015 – 2020, 2025F, 2030F, %
  • Figure 59 : Russia Esports Market, Historic, 2015 – 2020, $ Million
  • Figure 60 : Russia Esports Market, Forecast, 2020 – 2025, 2030F, $ Million
  • Figure 61 : Russia Esports Market, Segmentation By Game, Historic And Forecast, 2015 – 2020, 2025F, 2030F, %
  • Figure 62 : Russia Esports Market, Segmentation By Platform, Historic And Forecast, 2015 – 2020, 2025F, 2030F, %
  • Figure 63 : North America Esports Market, Historic, 2015 – 2020, $ Million
  • Figure 64 : North America Esports Market, Forecast, 2020 – 2025, 2030F, $ Million
  • Figure 65 : North America Esports Market, Segmentation By Game, Historic And Forecast, 2015 – 2020, 2025F, 2030F, %
  • Figure 66 : North America Esports Market, Segmentation By Platform, Historic And Forecast, 2015 – 2020, 2025F, 2030F, %
  • Figure 67 : USA Esports Market, Historic, 2015 – 2020, $ Million
  • Figure 68 : USA Esports Market, Forecast, 2020 – 2025, 2030F, $ Million
  • Figure 69 : USA Esports Market, Segmentation By Game, Historic And Forecast, 2015 – 2020, 2025F, 2030F, %
  • Figure 70 : USA Esports Market, Segmentation By Platform, Historic And Forecast, 2015 – 2020, 2025F, 2030F, %
  • Figure 71 : South America Esports Market, Historic, 2015 – 2020, $ Million
  • Figure 72 : South America Esports Market, Forecast, 2020 – 2025, 2030F, $ Million
  • Figure 73 : South America Esports Market, Segmentation By Game, Historic And Forecast, 2015 – 2020, 2025F, 2030F, %
  • Figure 74 : South America Esports Market, Segmentation By Platform, Historic And Forecast, 2015 – 2020, 2025F, 2030F, %
  • Figure 75 : Brazil Esports Market, Historic, 2015 – 2020, $ Million
  • Figure 76 : Brazil Esports Market, Forecast, 2020 – 2025, 2030F, $ Million
  • Figure 77 : Brazil Esports Market, Segmentation By Game, Historic And Forecast, 2015 – 2020, 2025F, 2030F, %
  • Figure 78 : Brazil Esports Market, Segmentation By Platform, Historic And Forecast, 2015 – 2020, 2025F, 2030F, %
  • Figure 79 : Middle East Esports Market, Historic, 2015 – 2020, $ Million
  • Figure 80 : Middle East Esports Market, Forecast, 2020 – 2025, 2030F, $ Million
  • Figure 81 : Middle East Esports Market, Segmentation By Game, Historic And Forecast, 2015 – 2020, 2025F, 2030F, %
  • Figure 82 : Middle East Esports Market, Segmentation By Platform, Historic And Forecast, 2015 – 2020, 2025F, 2030F, %
  • Figure 83 : Africa Esports Market, Historic, 2015 – 2020, $ Million
  • Figure 84 : Africa Esports Market, Forecast, 2020 – 2025, 2030F, $ Million
  • Figure 85 : Africa Esports Market, Segmentation By Game, Historic And Forecast, 2015 – 2020, 2025F, 2030F, %
  • Figure 86 : Africa Esports Market, Segmentation By Platform, Historic And Forecast, 2015 – 2020, 2025F, 2030F, %
  • Figure 87 : Global E-Sports Market, Key Competitor Estimated Market Shares, 2020, Percentage (%)
  • Figure 88 : Activision Blizzard Inc. – Financial Overview, 2016 – 2020, $ Billion
  • Figure 89 : Modern Times Group MTG AB – Financial Overview, 2016 – 2020, $ Billion
  • Figure 90 : Tencent – Financial Overview, 2016 – 2020, $ Billion
  • Figure 91 : Electronic Arts Inc. – Financial Overview, 2015 – 2019, $ Billion

The Business Research Company is a market research and intelligence company which excels in company, market and consumer research. It has over 50 research professionals at its offices in India, the UK and the US as well a network of trained researchers globally. It has specialist consultants in a wide range of industries including manufacturing, healthcare, financial services and technology.

The Business Research Company
Price: $4000

Become a Member

Already a member? Login here.

Have a Question? Ask Us.

Why BCC Research?

Every purchase provides access to:

  • Thousands of recently published reports from select publishers
  • Member Discounts of up to 50% on over 20,000 additional reports from all publishers
  • Our analysts and research concierge for all inquiries
Custom Research

Need a custom data table, graph or complete report? Tell us more.

RELATED REPORTS