Video Game Software Market Global Briefing 2022: Ukraine-Russia War Impact

Sep 2022| MKB368F| TBRC (Publisher)

Report Highlights

Including: PC Games; Console Games; Smart Phone/Tablet Games; Browser Games

Global video game software market was worth $197.5 billion in 2021, it was the fourth largest segment within the software products market accounting for 17.3%. In terms of per capita consumption, the market was $25.5 and in terms of global GDP, the market was 0.20%. Video Game Software was the fourth largest segment within the information technology market accounting for 17.3% preceded and followed by database, storage & backup software publishing at 17.5% and design, editing & rendering software at 3.7% respectively.

Video Game Software Market Global Briefing 2022: Ukraine-Russia War Impact provides strategists, marketers and senior management with the critical information they need to assess the global video game software sector.

Reasons to Purchase

  • Fully updated for 2022 with Ukraine-Russia War Impact.
  • Identify growth segments and opportunities.
  • Facilitate decision making on the basis of historic and forecast data
  • Develop strategies based on likely future developments.
  • Gain a global perspective on the development of the market.

Description

Video Game Software Market Global Briefing 2022: Ukraine-Russia War Impact from the Business Research Company covers market characteristics, size and growth, segmentation, regional breakdowns, trends and strategies for this market.

  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the video game software market revenues, covering both the historic growth of the market and forecasting the future.
  • Market segmentations break down the key sub sectors which make up the market.
  • The regional breakdowns section gives the size of the market geographically.
  • The trends and strategies section highlights the likely future developments in the video game software market and suggests approaches.

Scope

Markets Covered: PC Games; Console Games; Smart Phone/Tablet Games; Browser Games

Geographic scope: Asia Pacific, North America, Western Europe, Eastern Europe, South America, Middle East, Africa

Time series: Five years historic and forecast

Data: Market value in $ billions.

Data segmentations: Regional breakdowns, key sub segments.

Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.

  • Table 1 : Global Video Game Software Market, Historic Market Size, 2016-2021, $
  • Table 2 : Global Video Game Software Market, Forecast Market Size, 2021-2026, $
  • Table 3 : Global Video Game Software Market, Split By Segment, 2021, $
  • Table 4 : Global Video Game Software Market, Historic And Forecast, Split By Segment, 2016-2026
  • Table 5 : Global Video Game Software Market, Split By Region, 2021, $
  • Table 6 : Global Video Game Software Market, Historic And Forecast Growth Rate, Split By Region, 2016-2026
  • Table 7 : Video Game Software Market Data Sources
  • Figure 1 : Global Video Game Software Market, Historic Market Size, 2016-2021, $
  • Figure 2 : Global Video Game Software Market, Forecast Market Size, 2021-2026, $
  • Figure 3 : Global Video Game Software Market, Split By Segment, 2021, $
  • Figure 4 : Global Video Game Software Market, Historic And Forecast, Split By Segment, 2016-2026
  • Figure 5 : Global Video Game Software Market, Split By Region, 2021, $
  • Figure 6 : Global Video Game Software Market, Historic And Forecast Growth Rate, Split By Region, 2016-2026

The Business Research Company is a market research and intelligence company which excels in company, market and consumer research. It has over 50 research professionals at its offices in India, the UK and the US as well a network of trained researchers globally. It has specialist consultants in a wide range of industries including manufacturing, healthcare, financial services and technology.

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Research Methodology

The Business Research Company’s reports are based on the methodology below.

Data

Our datasets are created using a wide range of proprietary and public sources including leading government bodies, associations, trade journals, market intelligence reports and ...

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