January 16, 2014
Wellesley, Mass., January 16, 2014 – According to a new technical market research Digital Entertainment in the Home:Technologies and Global Markets, from BCC Research (www.bccresearch.com), the global digital home entertainment systems market was valued at nearly $147.4 billion in 2012 and increased to $150.9 billion in 2013. BCC Research projects the market to grow to $176.3 billion by 2018, and register a five-year compound annual growth rate of 3.2% from 2012 to 2018.
The shift from analog to digital and from modem to broadband access have combined with the development of powerful chips, new storage and output technologies and the emergence of new platforms and standards to drive a revolution in home entertainment. Increasingly, consumers are gaining more entertainment choices: TV, gaming, Video-on-Demand. They also are able to view that content on multiple devices: PCs, gaming stations, mobile devices.
Rising incomes and standards of living have combined with technical advances to increase the attractiveness of technologies that promise to enhance the owner’s quality of life. Additionally, the declining cost and complexity of new home entertainment products are helping to attract new buyers. Until recently, the cost of quality home entertainment components was prohibitive for all but the enthusiast market.
Today, volumes are rising and prices are dropping. In fact, the cost of installation labor and the expense of educating electricians in this field are becoming the most inhibiting factors. Fortunately, other developments are helping to reduce installation costs, including the growing use of standards-based wireless technologies that allow home entertainment devices to integrate seamlessly and minimize the need for special wiring to connect them.
Growing incomes, technological advances and standardization, as well as national and global regulatory measures and environmental concerns will shape significant growth in this market for the foreseeable future.
This report from BCC Research examines technologies, markets, and factors influencing the markets for integrated entertainment systems--ones that integrate the controls of various subsystems. It provides analyses of global market trends, with data from 2012, estimates for 2013, and projections of CAGRs through 2018. The forecasts presented are for the total available markets. Some discussion is provided that compares actual revenues with market potential on various continents. Markets are broken down on a geographic basis and discussed within the context of the trends in construction activity, regulatory initiatives, and the revenue potential associated with home entertainment systems.
The revenue comes from North American, European, and Asian markets. A detailed analysis of the home entertainment market potential in these geopolitical economic regions is used as a basis for estimating world markets for these products. Trends toward the uptake of home entertainment products and costs are also examined, along with associated laws, regulations, and common practices. In addition, geographic and environmental factors influencing requirements for the systems are assessed, as are national and international responses to global environmental challenges.
This report is intended for those interested in the residential home entertainment infrastructure market, including vendors involved in the research, development, manufacturing, or marketing of these products. Financial analysts will also benefit from the report. They will be able to determine the market potential for various products and evaluate the performance of various vendors in this space.
Digital Entertainment in the Home: Technologies and Global Markets( IFT069B )
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