Video Games: Global Markets

Report Code: IFT208B

Publish Date: Jan 2023

Publisher: BCC Publishing

Category: Information Technology

Download Report Overview

Single User License: $2750

Member Price: FREE

Explore Our Services

Already a member? Login to access this report free.

Report Highlights

The global video gaming market should reach $244 billion by 2022 and $473.7 billion by 2027, with a compound annual growth rate (CAGR) of 14.2% during the forecast period of 2022-2027.

Report Includes

  • 38 data tables and 35 additional tables
  • An overview of the global video gaming market and discussion on its key market developments
  • Estimation of the market size and analyses of global market trends, with data from 2021, estimates for 2022 and projections of compound annual growth rates (CAGRs) through 2027
  • Analysis of market trends and identification of new opportunities, challenges, and technological changes within the industry
  • A look into the development of augmented reality (AR) and virtual reality (VR) in the video gaming industry and discussion on educational applications of video games
  • Highlights of current and future market potential, market size, and market share analysis based on genre, mode, type, platform and region
  • Company profiles of major players within the industry, including Apple Inc., Microsoft Corp., Nintendo Co. Ltd., Sony Corp., Tencent Holdings Ltd., and Warner Bros. Entertainment Inc.

Report Scope

In this report, the market has been segmented based on genre, mode, platform, and geography. The report provides an overview of the global video gaming market and analyzes market trends. Using 2021 as the base year, the report provides estimated market data for the forecast period, 2022-2027. Revenue forecasts for this period are segmented based on genre, mode, platform, end user, and geography. Market values have been estimated based on the total revenue of video game developers. Video gaming publishers can earn revenue from games through various processes. The methods of monetizing games vary, especially between different genres or platforms. Revenues benefit developers, copyright owners, and other stakeholders. Some important revenue streams for video game publishers include retail purchases, digital distribution, subscription models, microtransactions, downloadable content, player trading, and advertising.

The report covers the market for video games regarding the end user base, and provides updated data of different regions. It also highlights major trends and challenges that affect the market and the vendor landscape. The report estimates the global market for video games in 2021 and provides projections for the expected market size through 2027.

Report Synopsis

Report Metrics Details
Base year considered 2021
Forecast period considered 2022-2027
Base year market size $214.3 billion
Market size forecast $473.7 billion
Growth rate CAGR of 14.2% for the forecast period of 2022-2027
Units considered $ Billions
Segments covered Genre, Platform, Region
Regions covered North America, Europe, Asia-Pacific, Rest of the World (RoW)
Countries covered U.S., Canada, Mexico, Germany, UK, France, Spain, Italy, Rest of Europe (Russia, Finland, Austria, etc.), China, Japan, India, Rest of Asia-Pacific (South Korea, Singapore, Malaysia, Australia, etc.), South America and MEA
Key Market Drivers
  • Increased Number of Gamers
  • Increasingly Creative Game Design
  • Video Games in Education
  • Augmented Reality (AR) and Virtual Reality (VR)
  • Metaverse
Companies studied
ACTIVISION BLIZZARD INC.APPLE INC.
BANDAI NAMCO GAMES INC.CAPCOM CO. LTD.
CYBERAGENT INC.ELECTRONIC ARTS INC.
EPIC GAMES INC.KONAMI HOLDINGS CORP.
MICROSOFT CORP.NINTENDO CO. LTD.
SONY CORP.SQUARE ENIX CO. LTD.
TAKE-TWO INTERACTIVE SOFTWARE INC.TENCENT HOLDINGS LTD.
UBISOFT ENTERTAINMENT SAWARNER BROS. ENTERTAINMENT INC.
Need a custom data table, graph, region, segment, companies or complete report? CUSTOMIZE NOW

Frequently Asked Questions (FAQs)

The Video Games market is projected to grow from $ 214.3 billion in 2021 to $ 473.7 billion in 2027, at a compound annual growth rate (CAGR) of 14.2% during the forecast period.
The key factors driving the growth of Video Games market includes Increased number of gamers, high investment activity in Video Gaming Sector.
The Video games market is segmented on the basis of platform type, genre, and region.
Mobile segment will dominate the market by the end of 2027.
Asia Pacific holds the highest share in the market.
Key companies in the market includes Activision Blizzard Inc., Apple Inc., Microsoft Inc., Sony Corp, Electronic Arts Inc, and others.

Analyst Credentials

BCC Research Team possesses expertise and experience in life and physical science domains. They specialize in offering valuable business insights, including industry analysis, competitor intelligence, strategic and financial analysis, and opportunity assessment. The team has in-depth knowledge of various sectors, including healthcare, biotechnology, pharmaceuticals, IT, automation, advanced materials, and energy. They are proficient in qualitative and quantitative market intelligence providing clients with actionable insights. With a vast understanding of the competitive landscape, the team can support clients in making data-driven decisions to help them achieve a competitive edge in their respective markets.

Let us assist you! Our analysts are ready to tailor this report to your specific need. Talk to Our Analyst

Table of Contents

All reports provided in PDF format. For shared licensing options (5+ Users), please call a representative at (+1) 781-489-7301 or contact us at info@bccresearch.com
Title/Chapter NamePagesMember Price
Full Report: Video Games: Global Markets132Free
Chapter- 1: Introduction9Free
Chapter- 2: Summary and Highlights2Free
Chapter- 3: Video Gaming: Market Overview16Free
Chapter- 4: Market Breakdown by Genre9Free
Chapter- 5: Market Breakdown by Platform11Free
Chapter- 6: Market Breakdown by End User3Free
Chapter- 7: Market Breakdown by Region31Free
Chapter- 8: Competitive Landscape5Free
Chapter- 9: Company Profiles46Free
Published - Oct-2020| Analyst - BCC Publishing| Code - IFT208A

Report Highlights

The global market for video gaming should grow from $169.2 billion in 2020 to $272.4 billion by 2025 at compound annual growth rates (CAGR) of 10.0% for the period of 2020-2025.

Report Includes

  • 37 data tables and 26 additional tables
  • An overview of the global video gaming market and discussion on its key market developments
  • Estimation of the market size and analyses of global market trends, with data from 2019, estimates for 2020 and projections of compound annual growth rates (CAGRs) through 2025
  • Analysis of market trends and identification of new opportunities, challenges, and technological changes within the industry
  • A look into the development of augmented reality (AR) and virtual reality (VR) in the video gaming industry and discussion on educational applications of video games
  • Highlights of current and future market potential, market size, and market share analysis based on genre, mode, type, platform and region
  • Comprehensive company profiles of major players of the industry, including Apple Inc., Epic Games Inc, Microsoft Corp., Sony Corp., and Tencent Holdings Ltd.

Related Reports

Global Spatial Computing Market

Published - Jan 2024 | Publisher - BCC Publishing | Code - IFT300A

This report provides an overview of the global spatial computing market size analysis and a detailed analysis of the market player’s products and strategies. Using 2022 as the base year, the report provides estimated market data for 2023 through 2028. Revenue forecasts for this period are segmented based on component, technology, industry, and geography.

Virtual Reality Technologies: Global Markets

Published - Nov 2023 | Publisher - Saransh Parmar | Code - IFT154B

The global market for virtual reality (VR) technologies is expected to grow from $21.1 billion in 2023 to $66.9 billion by the end of 2028, at a compound annual growth rate (CAGR) of 26.0% from 2023 to 2028.

Global Anime Market: Industry Trends and Forecast

Published - Nov 2023 | Publisher - BCC Publishing | Code - IFT291A

This report provides an overview of the global anime market size analysis and a detailed analysis of the market player’s products and strategies. Using 2022 as the base year, the report provides estimated market data for 2023 through 2028. Revenue forecasts for this period are segmented based on type, genre, and geography.

Video On Demand: Solutions and Global Markets

Published - Jun 2023 | Publisher - Saransh Parmar | Code - IFT213B

The global market for video-on-demand (VoD) is estimated to increase from $80.6 billion in 2022 to reach $170.9 billion by 2027, at a compound annual growth rate (CAGR) of 16.2% from 2022 through 2027.

Recent Reports

AI in Oil and Gas: Global Markets and Technologies

Published - May 2024 | Publisher - Austin Samuel | Code - IFT305A

The global market for AI Technology in the Oil and Gas Sector is estimated to increase from $2.8 billion in 2023 to reach $5.1 billion by 2028, at a compound annual growth rate (CAGR) of 12.9% from 2023 through 2028.

Industrial IoT (IIoT): Global Markets

Published - May 2024 | Publisher - Masaratjahan Kudle | Code - IFT299A

The global market for IIoT is estimated to increase from $147.2 billion in 2023 to reach $391.8 billion by 2028, at a compound annual growth rate (CAGR) of 21.6% from 2023 through 2028.

Smart Home Technologies: Global Markets

Published - Feb 2024 | Publisher - Austin Samuel | Code - IFT151B

The global market for smart home technologies is expected to increase from $102.3 billion in 2023 to $166.7 billion by the end of 2028, with a compound annual growth rate (CAGR) of 10.3% during the forecast period of 2023-2028.

Global AI Camera Market

Published - Feb 2024 | Publisher - BCC Publishing | Code - IFT303A

This report provides an understanding of the artificial intelligence (AI) camera market and the driving factors behind its adoption. It identifies the potential areas of growth and obstacles related to AI cameras, as well as to highlights the areas that require improvement within the AI camera industry. In this report, the global market of AI cameras has been segmented based on offerings, product type, technology, end users, and geographical region.

Medical Kiosks: Global Market and Forecasts

Published - Jan 2024 | Publisher - BCC Publishing | Code - IFT302A

This report provides an outlook of the global medical kiosks market. It highlights the current and future market potential for global medical kiosks and provides a detailed analysis of the competitive environment, regulatory scenario, drivers, restraints, opportunities and trends in the market, emerging technologies, future analysis and impact of wars on the market. The report covers market projections through 2028 and an analysis of company product portfolios of the key market players.

Top Trending Reports

Global Market for Cell and Gene Therapy

Published - Apr 2024 | Publisher - BCC Publishing | Code - BIO225B

The global market for cell and gene therapy is expected to grow from $7.2 billion in 2023 and projected to reach $23.3 billion by the end of 2028, at a compound annual growth rate (CAGR) of 26.4% during the forecast period of 2023 to 2028. 

Sensors: Technologies and Global Markets

Published - Jun 2024 | Publisher - BCC Publishing | Code - IAS006P

The global market for sensors is estimated to increase from $179.7 billion in 2023 to reach $300.5 billion by 2029, at a compound annual growth rate (CAGR) of 8.9% from 2024 through 2029.

Medical Robotics and Computer-assisted Surgery: The Global Market

Published - Jun 2024 | Publisher - BCC Publishing | Code - HLC036J

The global market for medical robotics and computer-assisted surgery is expected to grow from $11.5 billion in 2023 and projected to reach $19.5 billion by the end of 2028, at a compound annual growth rate (CAGR) of 11.0% during the forecast period of 2023 to 2028.

Gene Synthesis: Technologies and Global Markets

Published - Jun 2024 | Publisher - BCC Publishing | Code - BIO251A

The global market for Gene Synthesis is estimated to increase from $2.0 billion in 2023 to reach $4.1 billion by 2028, at a compound annual growth rate (CAGR) of 15.8% from 2023 through 2028.

Water Filtration: Global Markets

Published - Jun 2024 | Publisher - BCC Publishing | Code - MST080B

The global market for water filtration is expected to grow from $10.5 billion in 2024 and is projected to reach $19.0 billion by the end of 2029, at a compound annual growth rate (CAGR) of 12.5% during the forecast period of 2024 to 2029.

Become A Member

BCC Research offers a comprehensive library of reports, granting members unlimited access to data, insights, and market intelligence for informed business decisions, while actively supporting members in their evolving journeys and prioritizing high-quality, relevant topics based on continuous engagement with the research community.

Find Out More

Custom Consulting

BCC Research emphasizes the importance of organizations leveraging highly customized market insights aligned with specific strategic business objectives through direct engagement with primary sources and proprietary forecasting models for profitable decision-making in maximizing growth opportunities and minimizing risks.

Customize Now

Scorecard

The Venture Scorecard provides commercialization offices and decision makers with expert analysis, offering strategic insights crucial for aligning objectives with market realities at various stages of commercializing new products or evaluating investment opportunities, from opportunity assessment to growth planning.

Find Out More

Innovation Spotlight

Our industry experts offer strategic guidance to maximize the market potential of commercialized products, patents, and IP by providing insights into market trends, competitive dynamics, and effective positioning, using the Innovation Spotlight service for enhanced exposure to thought leaders and the wider community.

Find Out More
Video Games: Global Markets
Sample Report