Video Games: Global Markets

Jan 2023| IFT208B| BCC Publishing
Sample Report

Report Highlights

The global video gaming market should reach $244 billion by 2022 and $473.7 billion by 2027, with a compound annual growth rate (CAGR) of 14.2% during the forecast period of 2022-2027.

Report Includes

  • 38 data tables and 35 additional tables
  • An overview of the global video gaming market and discussion on its key market developments
  • Estimation of the market size and analyses of global market trends, with data from 2021, estimates for 2022 and projections of compound annual growth rates (CAGRs) through 2027
  • Analysis of market trends and identification of new opportunities, challenges, and technological changes within the industry
  • A look into the development of augmented reality (AR) and virtual reality (VR) in the video gaming industry and discussion on educational applications of video games
  • Highlights of current and future market potential, market size, and market share analysis based on genre, mode, type, platform and region
  • Company profiles of major players within the industry, including Apple Inc., Microsoft Corp., Nintendo Co. Ltd., Sony Corp., Tencent Holdings Ltd., and Warner Bros. Entertainment Inc.

Report Scope

In this report, the market has been segmented based on genre, mode, platform, and geography. The report provides an overview of the global video gaming market and analyzes market trends. Using 2021 as the base year, the report provides estimated market data for the forecast period, 2022-2027. Revenue forecasts for this period are segmented based on genre, mode, platform, end user, and geography. Market values have been estimated based on the total revenue of video game developers. Video gaming publishers can earn revenue from games through various processes. The methods of monetizing games vary, especially between different genres or platforms. Revenues benefit developers, copyright owners, and other stakeholders. Some important revenue streams for video game publishers include retail purchases, digital distribution, subscription models, microtransactions, downloadable content, player trading, and advertising.

The report covers the market for video games regarding the end user base, and provides updated data of different regions. It also highlights major trends and challenges that affect the market and the vendor landscape. The report estimates the global market for video games in 2021 and provides projections for the expected market size through 2027.

Frequently Asked Questions (FAQs)

The Video Games market is projected to grow from $ 214.3 billion in 2021 to $ 473.7 billion in 2027, at a compound annual growth rate (CAGR) of 14.2% during the forecast period.
The key factors driving the growth of Video Games market includes Increased number of gamers, high investment activity in Video Gaming Sector.
The Video games market is segmented on the basis of platform type, genre, and region.
Mobile segment will dominate the market by the end of 2027.
Asia Pacific holds the highest share in the market.
Key companies in the market includes Activision Blizzard Inc., Apple Inc., Microsoft Inc., Sony Corp, Electronic Arts Inc, and others.

Analyst Credentials

BCC Publishing Staff comprises expert analysts who are skilled in conducting primary research, secondary research and data analysis and have decades of combined experience covering a wide range of industries, including healthcare, advanced materials and emerging technologies. Collectively, the team represents a diverse set of educational achievements with individual graduate work completed in fields such as microbiology, electrical engineering, business administration and surgery, among others.

Report Synopsis

Report Metrics Details
Base year considered 2021
Forecast period considered 2022-2027
Base year market size $214.3 billion
Market size forecast $473.7 billion
Growth rate CAGR of 14.2% for the forecast period of 2022-2027
Units considered $ Billions
Segments covered Genre, Platform, Region
Regions covered North America, Europe, Asia-Pacific, Rest of the World (RoW)
Countries covered U.S., Canada, Mexico, Germany, UK, France, Spain, Italy, Rest of Europe (Russia, Finland, Austria, etc.), China, Japan, India, Rest of Asia-Pacific (South Korea, Singapore, Malaysia, Australia, etc.), South America and MEA
Key Market Drivers
  • Increased Number of Gamers
  • Increasingly Creative Game Design
  • Video Games in Education
  • Augmented Reality (AR) and Virtual Reality (VR)
  • Metaverse
Companies studied
ACTIVISION BLIZZARD, INC.
APPLE INC.
BANDAI NAMCO GAMES INC.
CAPCOM CO., LTD.
CYBERAGENT, INC.
ELECTRONIC ARTS INC.
EPIC GAMES INC.
KONAMI HOLDINGS CORP.
MICROSOFT CORP.
NINTENDO CO., LTD.
SONY CORP.
SQUARE ENIX CO., LTD.
TAKE-TWO INTERACTIVE SOFTWARE, INC.
TENCENT HOLDINGS LTD.
UBISOFT ENTERTAINMENT SA
WARNER BROS. ENTERTAINMENT INC.

Table of Contents & Pricing

All reports provided in PDF format. For shared licensing options (5+ Users), please call a representative at (+1) 781-489-7301 or contact us at info@bccresearch.com
Title/Chapter NamePagesPrice Member Price
Full Report: Video Games: Global Markets132 $5,500 Free
Chapter- 1: Introduction9Free DownloadFree
Chapter- 2: Summary and Highlights2$250Free
Chapter- 3: Video Gaming: Market Overview16$667Free
Chapter- 4: Market Breakdown by Genre9$375Free
Chapter- 5: Market Breakdown by Platform11$458Free
Chapter- 6: Market Breakdown by End User3$125Free
Chapter- 7: Market Breakdown by Region31$1,292Free
Chapter- 8: Competitive Landscape5$208Free
Chapter- 9: Company Profiles46$1,917Free
Published - Oct-2020| Analyst - BCC Publishing| Code - IFT208A

Report Highlights

The global market for video gaming should grow from $169.2 billion in 2020 to $272.4 billion by 2025 at compound annual growth rates (CAGR) of 10.0% for the period of 2020-2025.

Report Includes

  • 37 data tables and 26 additional tables
  • An overview of the global video gaming market and discussion on its key market developments
  • Estimation of the market size and analyses of global market trends, with data from 2019, estimates for 2020 and projections of compound annual growth rates (CAGRs) through 2025
  • Analysis of market trends and identification of new opportunities, challenges, and technological changes within the industry
  • A look into the development of augmented reality (AR) and virtual reality (VR) in the video gaming industry and discussion on educational applications of video games
  • Highlights of current and future market potential, market size, and market share analysis based on genre, mode, type, platform and region
  • Comprehensive company profiles of major players of the industry, including Apple Inc., Epic Games Inc, Microsoft Corp., Sony Corp., and Tencent Holdings Ltd.
Video Games: Global Markets

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