Digital Entertainment in the Home: Technologies and Global Markets

Report Code: IFT069B

Publish Date: Jan 2014

Publisher: BCC Publishing

Category: Information Technology

Customize This Report

Explore Our Services

Already a member? Login to access this report free.

Report Highlights

The global digital home entertainment systems market reached nearly $147.4 billion in 2012. This market is expected to grow to $150.9 billion in 2013 and $176.3 billion in 2018, a compound annual growth rate (CAGR) of 3.2% over the five-year period, 2013 to 2018.

Report Includes

  • An in-depth analysis and forecast of the home digital entertainment market
  • Analyses of global market trends, with data from 2012, estimates for 2013, and projections of compound annual growth rates (CAGRs) through 2018
  • Coverage of market trends, drivers, and inhibitors
  • Examination of the size and growth of identified entertainment technology categories
  • Comprehensive company profiles of key players in the market.


SCOPE OF REPORT

The shifts described above create new opportunities for vendors and service providers serving the home entertainment market. The goal of this report is to identify the main business opportunities, while providing information on the conditions and challenges that must be met in order to take advantage of these opportunities profitably.

Specific objectives of the report include:

  • Identifying the digital home entertainment devices and technologies with the greatest commercial potential in the near to mid-term (2013-2018).
  • Analyzing recent sales trends and quantifying current sales of each device and technology.
  • Identifying and evaluating the impact of economic, business, demographic technological, legal/regulatory and other factors that will drive the future market for each device and technology.
  • Forecasting future sales of each device and technology in value and, where possible, in unit terms through 2018.

Digital home entertainment systems feature a suite of components that include (in alphabetical order):

  • Audio Systems.
  • Digital TV.
  • Gaming.
  • Networking.

This report examines technologies, markets, and factors influencing the markets for integrated entertainment systems, one that integrate the controls of various subsystems. Markets are forecast on the basis of historic activity and current opportunities, government initiatives and policies, and the status of the construction and renovation industries in specific nations.

The forecasts presented are for the total available markets. Some discussion is provided that compares actual revenues with market potential on various continents. Markets are broken down on a geographic basis and discussed within the context of the trends in construction activity, regulatory initiatives, and the revenue potential associated with home entertainment systems.

The revenue comes from North American, European, and Asian markets. A detailed analysis of the home entertainment market potential in these geopolitical economic regions is used as a basis for estimating world markets for these products. Thorough analyses are carried out on construction industry practices in the target regions. Trends toward the uptake of home entertainment products and costs are examined, along with associated laws, regulations, and common practices.

Geographic and environmental factors influencing requirements for the systems are examined, as are national and international responses to global environmental challenges.

Need pricing for multiple titles, a complete report bundle, or something specially curated to fit your budget? EXPLORE OFFERS

Analyst Credentials

Paul Korzeniowski is a market research analyst and building automation consultant with more than two decades of experience. His work has centered on determining major market trends in the development of new networking standards, integration of building systems and the emergence of new technologies such as wireless communications. He has authored reports on markets for building automation systems for a wide variety of publications, including Investor's Business Daily, Business 2.0 and EnergyBiz.

Let us assist you! Our analysts are ready to tailor this report to your specific need. Talk to Our Analyst

Table of Contents

All reports provided in PDF format. For shared licensing options (5+ Users), please call a representative at (+1) 781-489-7301 or contact us at info@bccresearch.com
Title/Chapter NamePagesMember Price
Full Report: Digital Entertainment in the Home: Technologies and Global Markets204Free
Chapter- 1: INTRODUCTION6Free
Chapter- 2: SUMMARY 3Free
Chapter- 3: OVERVIEW9Free
Chapter- 4: DIGITAL TVS 63Free
Chapter- 5: HOME NETWORKING84Free
Chapter- 6: GAMING SYSTEMS 16Free
Chapter- 7: HOME THEATER/HOME AUDIO SYSTEMS23Free

Related Reports

Electronic Games and Gaming: Global Markets

Published - Sep 2011 | Publisher - Robert Moran | Code - IFT052B

The global market for electronic gaming reached at $66 billion in 2010. It is expected to reach at $69.9 billion by the end of 2011 and it will further grow to $111.7 billion by 2016 at an estimated compound annual growth rate (CAGR) of 9.8% from 2011 to 2016. 

Digital Devices for the Living Room: Technologies and Global Markets

Published - Jan 2011 | Publisher - Anand Joshi | Code - IFT074A

The global market for digital living room (DLR) devices was estimated to be worth $144.4 billion in 2010. At a compound annual growth rate (CAGR) of 9.4%, the DLR devices market is expected to grow to $225.8 billion in 2015. This growth will be primarily driven by the invention of new video technologies (e.g., 3D-TV) and increased consumer desire for having complete digital home theater experiences at home.

Track the Latest Global Tariff Developments

In today's fast-paced global economy, tariffs are no longer static—they are dynamic levers shaped by geopolitical realignments, supply chain vulnerabilities, inflationary pressures, and sustainability-driven trade reforms. As governments worldwide recalibrate their trade strategies, businesses are left to navigate a maze of shifting rules, rising costs, and regulatory uncertainty.

Our analysis empowers you with real-time updates and in-depth expert analysis on all facets of global tariff activity. From new trade agreements and sanctions to abrupt tariff hikes and retaliatory duties, we monitor developments across borders, sectors, and industries—so you don't have to.

Whether it's the ongoing U.S.–China trade dynamics, the evolving EU Carbon Border Adjustment Mechanism (CBAM), or the emerging policies in India, ASEAN, and Latin America, we provide full-spectrum coverage. We also track multilateral trade negotiations, World Trade Organization (WTO) rulings, and sector-specific duty structures—ensuring you are always ahead of global trade shifts.

With our analysis, you can stay informed, identify risks, and confidently respond to tariff changes—no matter where you operate.

Ready to see what tariff means for your business?

Consult with our experts or request your custom Tariff Impact Brife today

Stay Informed, Stay Competitive

In today's interconnected and unpredictable global economy, staying ahead of tariff shifts is not just important—it's essential. BCC Research provides decision-makers with trusted, research-driven insights that turn uncertainty into opportunity.

Our in-depth market analysis and trade intelligence help you decode how tariff changes impact your specific sector—manufacturing, healthcare, technology, agriculture, or energy. We break down complex data into actionable knowledge through comprehensive reports, expert commentaries, and sector-focused forecasts.

Our analysis includes:

  • Thorough breakdowns of current and proposed tariff policies and how they affect regional and global trade flows.
  • Sector-specific implications, helping you understand the strategic impact on sourcing, pricing, and competitiveness.
  • Forward-looking insights to support risk management, planning, and response strategies for evolving trade conditions.

With BCC Research, you gain more than just information—you gain clarity and confidence to make well-informed decisions in a volatile trade environment.

Don't let tariffs catch you off guard—let our insights guide your strategy.

This is an Excel-only version of the report.

Report Includes

    Total Number of Tables in this Report: 93

  • Summary Table: FORECAST FOR GLOBAL DIGITAL HOME ENTERTAINMENT SYSTEMS MARKET BY PRODUCT SEGMENT, THROUGH 2018
  • Table 1: MARKET SHARE OF RESIDENTIAL HOME ENTERTAINMENT SYSTEM PRODUCTS BY REGION, 2013
  • Table 2: TOP FIVE DIGITAL HOME ENTERTAINMENT SUPPLIERS, 2013
  • Table 3: FORECAST FOR GLOBAL MARKET FOR DIGITAL TV MARKET, THROUGH 2018
  • Table 4: FORECAST FOR EUROPEAN DIGITAL TV MARKET, THROUGH 2018
  • Table 5: FORECAST FOR NORTH AMERICAN DIGITAL TV MARKET, THROUGH 2018
  • Table 6: FORECAST FOR ASIAN DIGITAL TV MARKET, THROUGH 2018
  • Table 7: TOP FIVE DIGITAL TV SUPPLIERS, 2013
  • Table 8: TOP FIVE EUROPEAN DIGITAL TV SUPPLIERS, 2013
  • Table 9: TOP FIVE NORTH AMERICAN DIGITAL TV SUPPLIERS, 2013
  • Table 10: TOP FIVE ASIAN DIGITAL TV SUPPLIERS, 2013
Sample Report

Recent Reports

Siemens: 360° Company Analysis

Published - Jun 2025 | Publisher - BCC Publishing | Code - IFT322A

The report discusses a 360° analysis of Siemens. It covers various aspects of Siemens, including products, business segments, history, distributors, and financial and strategic development.

Global Edge AI Market

Published - Jun 2025 | Publisher - BCC Publishing | Code - IFT310A

The global market for edge AI was valued at $8.7 billion in 2024 and is estimated to increase from $11.8 billion in 2025 to reach $56.8 billion by 2030, at a compound annual growth rate (CAGR) of 36.9% from 2025 through 2030.

Cloud Computing Technologies: A Global Outlook

Published - May 2025 | Publisher - Vijay Bang | Code - IFT178B

The global cloud computing market is expected to grow from $738.2 billion in 2025 and is projected to reach $1.6 trillion by the end of 2030, at a compound annual growth rate (CAGR) of 17.2% during the forecast period of 2025 to 2030.

Global Trading Card Games Market

Published - May 2025 | Publisher - Austin Samuel | Code - IFT318A

This report provides an overview of the global TCG market size and a detailed analysis of key market players, their product offerings, and strategic initiatives. Using 2024 as the base year, the report presents estimated market data for 2025 through 2030.

Wi-Fi 7: Global Markets to 2030

Published - Apr 2025 | Publisher - Masaratjahan Kudle | Code - IFT316A

This report provides an overview of the global Wi-Fi 7 market and analyses market trends. It includes global revenue ($ millions) for base year data of 2024, estimates for 2025, and projected CAGRs from 2025 through 2030. The report focuses on the major driving trends and challenges affecting the global Wi-Fi 7 market.

Top Trending Reports

Global Pharmaceutical Drugs Industry: Competitive Landscape 2023

Published - May 2025 | Publisher - BCC Publishing | Code - PHM263B

This report discusses the global pharmaceutical drugs industry and its competitive landscape in terms of significant player market ranking and top pharmaceutical drugs. Company profiles of the top 50 pharmaceutical companies, innovative products and technologies, trends and market dynamics, competitive intelligence, and regional trends are well-researched and analyzed in this report.

Biologic Therapeutic Drugs: Technologies and Global Markets

Published - May 2025 | Publisher - BCC Publishing | Code - BIO079F

The global market for biologic therapeutic drugs is estimated to increase from $499.2 billion in 2024 to reach $794.5 billion by 2029, at a compound annual growth rate (CAGR) of 9.7% from 2024 through 2029.

Next-Generation Advanced Batteries: Global Markets

Published - May 2025 | Publisher - BCC Publishing | Code - FCB062B

The global market for next-generation advanced batteries is estimated to grow from $1.5 billion in 2024 to reach $5.3 billion by the end of 2029, at a compound annual growth rate (CAGR) of 28.5% from 2024 through 2029.

Global Markets and Manufacturing Technologies for Protein Drugs

Published - Apr 2025 | Publisher - BCC Publishing | Code - BIO021G

The global protein drugs market is expected to grow from $441.7 billion in 2024 and is projected to reach $655.7 billion by the end of 2029, at a compound annual growth rate (CAGR) of 8.2% during the forecast period of 2024 to 2029.

Global Markets for Emerging Medical Device Technologies

Published - Mar 2025 | Publisher - BCC Publishing | Code - HLC191C

The global market for emerging medical devices is estimated to increase from $136.6 billion in 2024 to reach $223.9 billion by 2029, at a compound annual growth rate (CAGR) of 10.4% from 2024 through 2029.

Become A Member

BCC Research offers a comprehensive library of reports, granting members unlimited access to data, insights, and market intelligence for informed business decisions, while actively supporting members in their evolving journeys and prioritizing high-quality, relevant topics based on continuous engagement with the research community.

Find Out More

Custom Consulting

BCC Research emphasizes the importance of organizations leveraging highly customized market insights aligned with specific strategic business objectives through direct engagement with primary sources and proprietary forecasting models for profitable decision-making in maximizing growth opportunities and minimizing risks.

Customize Now

Scorecard

The Venture Scorecard provides commercialization offices and decision makers with expert analysis, offering strategic insights crucial for aligning objectives with market realities at various stages of commercializing new products or evaluating investment opportunities, from opportunity assessment to growth planning.

Find Out More

Innovation Spotlight

Our industry experts offer strategic guidance to maximize the market potential of commercialized products, patents, and IP by providing insights into market trends, competitive dynamics, and effective positioning, using the Innovation Spotlight service for enhanced exposure to thought leaders and the wider community.

Find Out More
Digital Entertainment in the Home: Technologies and Global Markets
Customize Report