Doll, Toy, And Game Manufacturing Global Market Strategic Briefing 2020: Covid 19 Impact and Recovery
Including: Non - Electronic Toys; Electronic Toys
The global doll, toy, and game manufacturing market is expected to decline from $102.6 billion to $101.6 billion in 2020 at a CAGR of -0.91%, this is due to disruption in supply chains and decline in consumption as a result of trade restrictions and lockdowns imposed across countries owing to the COVID-19 outbreak. Manufacturing activities were halted to contain the spread of virus, thereby significantly affecting revenues. The market is then expected to recover and grow at a CAGR of 8.12% from 2020 to reach $128.4 billion in 2023.
Doll, Toy, And Game Manufacturing Global Market Strategic Briefing 2020: Covid 19 Impact and Recovery provides strategists, marketers and senior management with the critical information they need to assess the global doll, toy, and game manufacturing sector.
Reasons to Purchase
- Fully updated for 2020 including the impact of the Covid 19/ Novel Coronavirus.
- Identify growth segments and opportunities.
- Facilitate decision making on the basis of historic and forecast data and key trends
- Develop strategies based on likely future developments.
- Gain a global perspective on the development of the market.
Doll, Toy, And Game Manufacturing Global Market Strategic Briefing 2020: Covid 19 Impact and Recovery from the Business Research Company covers market characteristics, size and growth, segmentation, regional breakdowns, trends and strategies for this market.
The market characteristics section of the report defines and explains the market.
The market size section gives the doll, toy, and game manufacturing market revenues, covering both the historic growth of the market and forecasting the future.
Market segmentations break down the key sub sectors which make up the market. The regional breakdowns section gives the size of the market geographically.
The trends and strategies section highlights the likely future developments in the doll, toy, and game manufacturing market and suggests approaches.
Markets Covered: Non - Electronic Toys; Electronic Toys
Geographic scope: Asia Pacific, North America, Western Europe, Eastern Europe, South America, Middle East, Africa
Countries: Australia, China, Hong Kong, India, Indonesia, Japan, South Korea, Malaysia, New Zealand, Philippines, Singapore, Thailand, Vietnam, Canada, USA, Mexico, Argentina, Brazil, Chile, Colombia, Peru, Venezuela, Austria, Belgium, Denmark, Finland, France, Germany, Ireland, Italy, Netherlands, Norway, Portugal, Spain, Sweden, Switzerland, the UK, Czech Republic, Poland, Romania, Russia, Israel, Saudi Arabia, Turkey, UAE, Egypt, Nigeria, South Africa
Time series: Five years historic and forecast
Data: Market value in $ billions.
Data segmentations: Regional breakdowns, key sub segments.
Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
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