Mobile Gaming Global Market Report 2022

Sep 2022| TBR2802A| TBRC (Publisher)

Report Highlights

Including: 1) By Device Type: Smartphone; Smartwatch; PDA; Tablet
2) By Operating System: Android; iOS; Windows
3) By Genre: Action And Adventure; Arcade; Roleplaying; Sports
4) By Subscription: Free; Premium
Covering: Activision Blizzard Inc.; CyberAgent Inc.; Electronic Arts Inc.; GungHo Online Entertainment Inc.; Microsoft Corp

Mobile Gaming Global Market Report 2022 from The Business Research Company provides the strategists, marketers and senior management with the critical information they need to assess the global mobile gaming market.

This report focuses on mobile gaming market which is experiencing strong growth. The report gives a guide to the mobile gaming market which will be shaping and changing our lives over the next ten years and beyond, including the markets response to the challenge of the global pandemic.

Reasons to Purchase

  • Gain a truly global perspective with the most comprehensive report available on this market covering 12+ geographies.
  • Understand how the market is being affected by the coronavirus and how it is likely to emerge and grow as the impact of the virus abates.
  • Create regional and country strategies on the basis of local data and analysis.
  • Identify growth segments for investment.
  • Outperform competitors using forecast data and the drivers and trends shaping the market.
  • Understand customers based on the latest market research findings.
  • Benchmark performance against key competitors.
  • Utilize the relationships between key data sets for superior strategizing.
  • Suitable for supporting your internal and external presentations with reliable high quality data and analysis
  • Report will be updated with the latest data and delivered to you within 3-5 working days of order.

Description:
Where is the largest and fastest growing market for the mobile gaming? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The Mobile Gaming market global report from the Business Research Company answers all these questions and many more.
The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market’s historic and forecast market growth by geography. It places the market within the context of the wider mobile gaming market, and compares it with other markets.

  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, the influence of the COVID-19 virus and forecasting its growth.
  • Market segmentations break down market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
  • Competitive landscape gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.
  • The mobile gaming market section of the report gives context. It compares the mobile gaming market with other segments of the mobile gaming market by size and growth, historic and forecast. It analyses GDP proportion, expenditure per capita, mobile gaming indicators comparison.

Frequently Asked Questions (FAQs)

Scope

Markets Covered:

  • By Device Type: Smartphone; Smartwatch; PDA; Tablet; Others
  • By Operating System: Android; iOS; Windows; Others
  • By Genre: Action And Adventure; Arcade; Roleplaying; Sports; Others
  • By Subscription: Free; Premium

Companies Mentioned: Activision Blizzard Inc.; CyberAgent Inc; Electronic Arts Inc.; GungHo Online Entertainment Inc.; Microsoft Corp

Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA

Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa

Time series: Five years historic and ten years forecast.

Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,

Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.

Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.

  • Table 1 : Global Historic Market Growth, 2016-2021, $ Billion
  • Table 2 : Global Forecast Market Growth, 2021-2026F, 2031F, $ Billion
  • Table 3 : Global Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 4 : Global Mobile Gaming Market, Segmentation By Operating System, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 5 : Global Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 6 : Global Mobile Gaming Market, Segmentation By Subscription, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 7 : Global Mobile Gaming Market, Split By Region, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 8 : Global Mobile Gaming Market, Split By Country, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 9 : Asia-Pacific, Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 10 : Asia-Pacific, Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 11 : China, Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 12 : China, Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 13 : India, Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 14 : India, Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 15 : Japan, Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 16 : Japan, Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 17 : Australia, Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 18 : Australia, Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 19 : Indonesia, Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 20 : Indonesia, Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 21 : South Korea, Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 22 : South Korea, Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 23 : Western Europe, Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 24 : Western Europe, Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 25 : UK, Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 26 : UK, Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 27 : Germany, Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 28 : Germany, Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 29 : France, Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 30 : France, Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 31 : Eastern Europe, Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 32 : Eastern Europe, Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 33 : Russia, Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 34 : Russia, Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 35 : North America, Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 36 : North America, Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 37 : USA, Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 38 : USA, Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 39 : South America, Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 40 : South America, Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 41 : Brazil, Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 42 : Brazil, Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 43 : Middle East, Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 44 : Middle East, Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 45 : Africa, Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 46 : Africa, Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 47 : Activision Blizzard Inc Financial Performance
  • Table 48 : CyberAgent Inc Financial Performance
  • Table 49 : Electronic Arts Inc Financial Performance
  • Table 50 : GungHo Online Entertainment Inc Financial Performance
  • Table 51 : Microsoft Corp Financial Performance
  • Figure 1 : Global Historic Market Growth, 2016-2021, $ Billion
  • Figure 2 : Global Forecast Market Growth, 2021-2026F, 2031F, $ Billion
  • Figure 3 : Global Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 4 : Global Mobile Gaming Market, Segmentation By Operating System, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 5 : Global Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 6 : Global Mobile Gaming Market, Segmentation By Subscription, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 7 : Global Mobile Gaming Market, Split By Region, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 8 : Global Mobile Gaming Market, Split By Country, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 9 : Asia-Pacific, Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 10 : Asia-Pacific, Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 11 : China, Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 12 : China, Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 13 : India, Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 14 : India, Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 15 : Japan, Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 16 : Japan, Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 17 : Australia, Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 18 : Australia, Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 19 : Indonesia, Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 20 : Indonesia, Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 21 : South Korea, Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 22 : South Korea, Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 23 : Western Europe, Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 24 : Western Europe, Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 25 : UK, Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 26 : UK, Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 27 : Germany, Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 28 : Germany, Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 29 : France, Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 30 : France, Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 31 : Eastern Europe, Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 32 : Eastern Europe, Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 33 : Russia, Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 34 : Russia, Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 35 : North America, Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 36 : North America, Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 37 : USA, Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 38 : USA, Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 39 : South America, Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 40 : South America, Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 41 : Brazil, Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 42 : Brazil, Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 43 : Middle East, Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 44 : Middle East, Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 45 : Africa, Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 46 : Africa, Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 47 : Activision Blizzard Inc Financial Performance
  • Figure 48 : CyberAgent Inc Financial Performance
  • Figure 49 : Electronic Arts Inc Financial Performance
  • Figure 50 : GungHo Online Entertainment Inc Financial Performance
  • Figure 51 : Microsoft Corp Financial Performance

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