Mobile Technologies: Global Markets

Published - Jan 2017| Code - IFT071B| Analyst - Michael Sullivan

Report Highlights

The global market for mobile applications was valued at nearly $10.9 billion in 2015. This market is expected to increase from $12.2 billion in 2016 to nearly $24.0 billion in 2021 at a compound annual growth rate (CAGR) of 14.4% for 2016-2021.

Report Includes

  • An overview of the global market for mobile technologies.
  • Analyses of global market trends, with data from 2015, 2016, and projections of compound annual growth rates (CAGRs) through 2021.
  • Exploration of the total available market for mobile applications and segmentation by category.
  • Discussion of key software development platforms
  • Breakdowns by key features of the SDK, popular CPU architectures and models
  • Examination of the marketplace for mobile applications by pricing strategies and business models, and by gaming, multimedia, and personal use.
  • Profiles of major players in the industry.

REPORT SCOPE AND ORGANIZATION

This report segments mobile applications by the most popular operating systems in the market: Android, iOS and Windows. For each segment, the report provides estimated total market, number of applications, and average revenue per application.

The following is provided for each segment:

  • Definition of technical details.
  • Overall market description.
  • Comparison with other segments.
  • Growth forecast and market trends.
  • Business models.
  • Key players and market share.

The goal of the report is to provide readers with the following:

  • Understanding of the underlying operating system and how it shapes the market.
  • Knowledge of various software development kits offered by manufacturers to develop applications.
  • Knowledge of business models used in different market segments.
  • Understanding of the market potential for each segment and projections for the next five years.

Analyst Credentials

Michael Sullivan has more than 20 years of experience tracking and analyzing technology and buyer behavior in energy and information technology (IT). He is an expert in the changes to business, energy and technology strategy that occur at the inflection points. Michael has written and researched the current inflection points of green buildings, energy management systems and cloud for companies such as Microsoft and Hewlett-Packard, as well as energy and building system transformation for companies such as Schneider-Electric. An author and journalist, he also writes market research reports in the categories of Environment, Healthcare, Information Technology, Instrumentation and Sensors and Security. He has an MBA from Boston University School of Management.

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Table of Contents & Pricing

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Title/Chapter Name Pages Price Member Price
Full Report: Mobile Technologies: Global Markets 118 $1,925 Free
Chapter- 1: INTRODUCTION3Free
Chapter- 2: SUMMARY4$250Free
Chapter- 3: OVERVIEW OF MOBILE PLATFORMS 15$245Free
Chapter- 4: ANDROID PLATFORM 27$440Free
Chapter- 5: IOS32$522Free
Chapter- 6: WINDOWS PHONE12$196Free
Chapter- 7: BLACKBERRY9$147Free
Chapter- 8: SOFTWARE APPLICATIONS ON MOBILE PLATFORMS13$212Free
Chapter- 9: PATENT ANALYSIS3$49Free
 
Published - Sep-2013| Analyst - Anand Joshi| Code - IFT071A

Report Highlights

The global market for mobile applications totaled about $6.5 billion in 2012. The market is estimated to be worth approximately $8.6 billion in 2013. At a five-year compound annual growth rate (CAGR) of 13.7%, the market is expected to grow to nearly $16.3 billion by 2018.

Report Includes

  • An overview of the global market for mobile technologies, which includes the emergence of the new category called smartphones.
  • Analyses of global market trends, with data from 2012, estimates for 2013, and projections of compound annual growth rates (CAGRs) through 2018.
  • Exploration of the total available market for mobile applications and segmentation by categories.
  • Discussion of key software development platforms, such as Android, iOS, Blackberry, and Windows, by key features of the SDK, popular CPU architectures and models, and phone shipments by volume.
  • Examination of the marketplace for mobile applications by pricing strategies and business models, and by gaming, multimedia, and personal use.

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