Wearable Computing: Technologies, Applications and Global Markets

Report Code: IFT107B

Publish Date: Jun 2016

Publisher: BCC Publishing

Category: Information Technology

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Report Highlights

The global wearable computing market will grow from $16.9 billion in 2015 to $22.6 billion in 2016 and should reach more than $171.2 billion in 2021, with a compound annual growth rate (CAGR) of 50%.

Report Includes

  • An overview of the global markets for wearable computing technologies and applications.
  • Analyses of global market trends, with data from 2015, estimates for 2016 and projections of compound annual growth rates (CAGRs) through 2021.
  • Discussion of recent technological advances in materials sciences, electronics, photonics and software that are enabling a potentially vast range of new lightweight, wearable computing products to emerge.
  • Examination of the consumer markets (wearable cameras, sports and activity trackers, smart clothing and textiles, smart glasses, smart watches, entertainment and gaming) and nonconsumer markets (healthcare, defense and aerospace, enterprise and industrial, and warehouse and logistics).
  • Patent evaluation, including coverage of the current state of technology, new patent applications, and newly issued patents.
  • Profiles of major players in the industry

Report Scope

The scope of this report is broad and covers several product areas and market segments. Global market trends are analyzed with global market revenue data from 2015, estimates for 2016, and projections of market developments through 2021. The report discusses recent technological advances in materials sciences, electronics, photonics and software that are enabling a potentially vast range of new lightweight wearable computing products to emerge.

The history and current state of the wearable computing market is reviewed and the types of devices available are discussed. An analysis of the industry structure, including major companies and their market shares and the major markets and their drivers is presented. This includes an examination of consumer markets (i.e., wearable cameras, sports and activity trackers, smart clothing and textiles, smart glasses, smartwatches, entertainment and gaming) and non-consumer markets (i.e., healthcare, defense, security, enterprise, industrial, warehouse and logistics). Potential future industry developments are discussed and the future evolution of the technology is predicted. Patent evaluation, including coverage of the current state of technology, new patent applications and newly issued patents is also included.

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Analyst Credentials

Andrew McWilliams spent more than 25 years as a consultant with Ernst & Young, McKinsey & Company and A.T. Kearny focused on manufacturing before segueing into research analysis. He has been covering myriad technology categories for BCC Research for more than 15 years. McWilliams has a BA from Princeton University and an MA from Harvard University. He has worked in more than 40 countries and he resides in the greater Boston area.

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Table of Contents

All reports provided in PDF format. For shared licensing options (5+ Users), please call a representative at (+1) 781-489-7301 or contact us at info@bccresearch.com
Title/Chapter NamePagesMember Price
Full Report: Wearable Computing: Technologies, Applications and Global Markets158Free
Chapter- 1: INTRODUCTION5Free
Chapter- 2: SUMMARY 2Free
Chapter- 3: OVERVIEW17Free
Chapter- 4: WEARABLE COMPUTING PRODUCT CATEGORIES71Free
Chapter- 5: WEARABLE COMPUTING APPLICATIONS5Free
Chapter- 6: WEARABLE COMPUTING TECHNOLOGY14Free
Chapter- 7: INDUSTRY STRUCTURE AND COMPETITIVE ANALYSIS8Free
Chapter- 8: C. CRAMER & CO. GMBH36Free
Published - Feb-2014| Analyst - Adam Weigold| Code - IFT107A

Report Highlights

The global wearable computing market will grow at a compound annual growth rate (CAGR) of 43.4% from around $5 billion forecast for 2013 to $9.2 billion in 2014 and more than $30.2 billion forecast for 2018.

Report Includes

  • An overview of the global market for wearable computing products.
  • Analyses of global market trends, with data from 2012, estimates for 2013 and 2014, and projections of compound annual growth rates (CAGRs) through 2018.
  • Discussion of recent technological advances in materials sciences, electronics, photonics and software that are enabling a potentially vast range of new lightweight, wearable computing products to emerge.
  • Examination of the consumer markets (wearable cameras, sports and activity trackers, smart clothing and textiles, smart glasses, smart watches, entertainment and gaming) and nonconsumer markets (healthcare, defense and aerospace, enterprise and industrial, and  warehouse and logistics).
  • Patent evaluation, including coverage of the current state of technology, new patent applications, and newly issued patents.

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Wearable Computing: Technologies, Applications and Global Markets
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