Amusements Market Global Briefing 2018

Publish Date: Jan 2018

Report Code: MKB125B

Publisher: TBRC (Publisher)

Single User License: $2500

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Report Highlights

Including: Amusement Parks, Gambling

Covering: The Walt Disney Company, Las Vegas Sands, Universal Studios, MGM Resorts, Merlin Entertainment Group, Seaworld Entertainment, Vail Resorts, Six Flags Entertainment Corporation, Cedar Fair Entertainment Company, Compagniedesalpes

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The Business Research Company’s reports are based on the methodology below.

Data

Our datasets are created using a wide range of proprietary and public sources including leading government bodies, associations, trade journals, market intelligence reports and trade magazines. Data is modelled based on hard data, extrapolation, regression analysis based on known macro data inputs, interpolation between hard figures, comparisons with other geographies and markets, price estimations, and qualitative inputs. Data is triangulated within our unique market data model covering an exhaustive list of 200+ markets across 12 countries and 5 regions. Comparable data is used for sanity check and trend analysis. For example our global market value data is compared to unit sales and price data for the relevant market as well as relevant macro-economic datasets in order to establish validity.

Market Numbers –

Market value is defined as the revenues earned by organizations for products and services within the specified market. The break down by geography is revenue generated within the specific industry by organizations in the specified geography, irrespective of where they are produced.

Competitor Market Share Data

The competitor market share data is intended to represent the companies that gain the most revenues from the given market and the percentage share of the market that they hold. If a company derives most of its revenues from the market, its revenues are given in full. If a large part of the company's revenues come from other markets, only the division of the company which operates in this market is included. Where accurate information is not available on the revenues a company generates from the market its market share is not included, however a profile of the company may still be included if it is a significant competitor in the market.

Analysis

Analysis is drawn from our Consultants’ wide range of industry and research experience as well as public and proprietary sources. Consultants are trained in research techniques and ethics by the Market Research Society.

Verification Through Expert Interviews

Every year The Business Research Company carries out thousands of interviews with senior executives and industry experts across hundreds of markets. Through these interviews we develop our internal understanding of markets and geographies and cross reference our understanding of global markets with expert feedback utilizing ‘Delphic’ research methodologies.

Referencing

The Business Research Company prides itself on the quality and validity of its data and analysis. Our unique ‘end noted’ referencing approach allows the user to trace our market numbers and analysis back to the specific data sources they were derived from.

Note on Currency Conversions –

All currency conversions are done on the basis of 2016 exchange rates.

The Amusements market includes establishments involved in providing facilities for recreation, amusement, and gambling activities, and operating sports teams, clubs, or leagues, involved in playing games for recreational purposes. Establishments using transportation equipment to provide recreational and entertainment services are not included in this industry. This market includes companies offering participant games and sports facilities.

Asia Pacific was the largest region in the amusements market in 2017, accounting for around 44% market share. North America was the second largest region accounting for around 43% market share. This was mainly due to a high disposable income, a large population seeking fitness centers services and popularity of amusement parks in the USA and Canada. Middle East was the smallest region accounting for around less than 0.1% market share.

Virtual Reality (VR) And Augmented Reality (AR) In Amusement Parks
Amusement parks are increasingly using virtual and augmented reality technology to provide an immersive experience to customers. Virtual reality is a 3D, computer generated environment which can interact with a person, whereas augmented reality turns an environment into a digital interface by placing virtual objects in the real world. Amusement parks are implementing this technology in rides and theater-based attractions. For instance, Plopsaland De Panne in De Panne, Belgium has a new virtual reality wooden roller coaster called Heidi The Ride, which can reach speeds of more than 43mph. Amusement park SeaWorld has started operating a new Kraken Virtual Reality Roller Coaster in Orlando. The Weave Breaker coaster brings the reality of jet skiing in an amusement park. Universal Studios have The Walking Dead mazes with augmented reality elements.

  • Table 1 : Global Amusements Market, Historic Market Size, 2013-2017
  • Table 2 : Global Amusements Market, Forecast Market Size, 2017 – 2021
  • Table 3 : Global Amusements Market, Split By Region, 2017
  • Table 4 : Global Amusements Market, Historic And Forecast Growth Rate, By Region, 2013-2021
  • Table 5 : Global Amusements Market, Split By Country, 2017
  • Table 6 : Global Amusements Market, Historic And Forecast Growth Rate, By Country, 2013-2021
  • Table 7 : Global Amusements Market, Key Competitor Estimated Market Shares, 2017
  • Figure 1 : Global Amusements Market, Historic Market Size, 2013-2017
  • Figure 2 : Global Amusements Market, Forecast Market Size, 2017 – 2021
  • Figure 3 : Global Amusements Market, Split By Region, 2017
  • Figure 4 : Global Amusements Market, Historic And Forecast Growth Rate, By Region, 2013-2021
  • Figure 5 : Global Amusements Market, Split By Country, 2017
  • Figure 6 : Global Amusements Market, Historic And Forecast Growth Rate, By Country, 2013-2021
  • Figure 7 : Global Amusements Market, Key Competitor Estimated Market Shares, 2017

The Business Research Company is a market research and intelligence company which excels in company, market and consumer research. It has over 50 research professionals at its offices in India, the UK and the US as well a network of trained researchers globally. It has specialist consultants in a wide range of industries including manufacturing, healthcare, financial services and technology.

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Amusements Market Global Briefing 2017

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Including: Gambling and Amusement Parks.

Covering: The Walt Disney Company, Las Vegas Sands, Universal Studios, MGM Resorts, Merlin Entertainment Group, Seaworld Entertainment, Vail Resorts, Six Flags Entertainment Corporation, Cedar Fair Entertainment Company, and Compagnie des Alpes.

Research Methodology

The Business Research Company’s reports are based on the methodology below.

Data

Our datasets are created using a wide range ...

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Amusements Market Global Briefing 2018