E-sports: Douyu, Huya, Twitch and YouTube

Target Date - March 2020| Publisher - BCC Publishing| Code - CON007A

E-sports: Douyu, Huya, Twitch and YouTube

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Report Inludes

  • An overview of global esports market
  • Analyses of global market trends, with data from 2018, estimates for 2019, and projections of compound annual growth rates (CAGRs) through 2024
  • An idea about popular esports games and market analysis of target audience
  • Analysis of the market's dynamics, specifically growth drivers, restraints, and opportunities
  • Coverage of esports market landscape and involved parties
  • Knowledge about revenue streams of esports market i.e. media rights, advertising, tickets and merchandise sales, sponsorships and publisher fees
  • Comprehensive profiles of major players in the industry
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