Serious Games Global Market Report 2022

Sep 2022| TBR3116A| TBRC (Publisher)

Report Highlights

Including: 1) By Gaming Platform: Smartphone; Console; PC
2) By Application: Simulation and Training; Research and Planning; Advertising and Marketing; Human Resources
3) By Industry Vertical: Education; Healthcare; Aerospace and Defense; Government; Retail; Media and Entertainment
Covering: BreakAway Ltd.; Designing Digitally Inc.; Triseum LLC; Revelian; Promotion Software GmbH

Serious Games Global Market Report 2022 from The Business Research Company provides the strategists, marketers and senior management with the critical information they need to assess the global serious games market.

This report focuses on serious games market which is experiencing strong growth. The report gives a guide to the serious games market which will be shaping and changing our lives over the next ten years and beyond, including the markets response to the challenge of the global pandemic.

Reasons to Purchase

  • Gain a truly global perspective with the most comprehensive report available on this market covering 12+ geographies.
  • Understand how the market is being affected by the coronavirus and how it is likely to emerge and grow as the impact of the virus abates.
  • Create regional and country strategies on the basis of local data and analysis.
  • Identify growth segments for investment.
  • Outperform competitors using forecast data and the drivers and trends shaping the market.
  • Understand customers based on the latest market research findings.
  • Benchmark performance against key competitors.
  • Utilize the relationships between key data sets for superior strategizing.
  • Suitable for supporting your internal and external presentations with reliable high quality data and analysis
  • Report will be updated with the latest data and delivered to you within 3-5 working days of order.

Description:
Where is the largest and fastest growing market for the serious games? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The Serious Games market global report from the Business Research Company answers all these questions and many more.
The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market’s historic and forecast market growth by geography. It places the market within the context of the wider serious games market, and compares it with other markets.

  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, the influence of the COVID-19 virus and forecasting its growth.
  • Market segmentations break down market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
  • Competitive landscape gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.
  • The serious games market section of the report gives context. It compares the serious games market with other segments of the serious games market by size and growth, historic and forecast. It analyses GDP proportion, expenditure per capita, serious games indicators comparison.

Frequently Asked Questions (FAQs)

Scope

Markets Covered:

  • By Gaming Platform: Smartphone; Console; PC; Other Platforms
  • By Application: Simulation and Training; Research and Planning; Advertising and Marketing; Human Resources; Other Applications
  • By Industry Vertical: Education; Healthcare; Aerospace and Defense; Government; Retail; Media and Entertainment; Other Verticals

Companies Mentioned: BreakAway Ltd.; Designing Digitally Inc.; Triseum LLC; Revelian; Promotion Software GmbH

Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA

Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa

Time series: Five years historic and ten years forecast.

Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,

Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.

Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.

  • Table 1 : Global Historic Market Growth, 2016-2021, $ Billion
  • Table 2 : Global Forecast Market Growth, 2021-2026F, 2031F, $ Billion
  • Table 3 : Global Serious Games Market, Segmentation By Gaming Platform, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 4 : Global Serious Games Market, Segmentation By Application, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 5 : Global Serious Games Market, Segmentation By Industry Vertical, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 6 : Global Serious Games Market, Split By Region, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 7 : Global Serious Games Market, Split By Country, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 8 : Asia-Pacific, Serious Games Market, Segmentation By Gaming Platform, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 9 : Asia-Pacific, Serious Games Market, Segmentation By Industry Vertical, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 10 : China, Serious Games Market, Segmentation By Gaming Platform, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 11 : China, Serious Games Market, Segmentation By Industry Vertical, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 12 : India, Serious Games Market, Segmentation By Gaming Platform, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 13 : India, Serious Games Market, Segmentation By Industry Vertical, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 14 : Japan, Serious Games Market, Segmentation By Gaming Platform, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 15 : Japan, Serious Games Market, Segmentation By Industry Vertical, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 16 : Australia, Serious Games Market, Segmentation By Gaming Platform, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 17 : Australia, Serious Games Market, Segmentation By Industry Vertical, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 18 : Indonesia, Serious Games Market, Segmentation By Gaming Platform, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 19 : Indonesia, Serious Games Market, Segmentation By Industry Vertical, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 20 : South Korea, Serious Games Market, Segmentation By Gaming Platform, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 21 : South Korea, Serious Games Market, Segmentation By Industry Vertical, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 22 : Western Europe, Serious Games Market, Segmentation By Gaming Platform, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 23 : Western Europe, Serious Games Market, Segmentation By Industry Vertical, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 24 : UK, Serious Games Market, Segmentation By Gaming Platform, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 25 : UK, Serious Games Market, Segmentation By Industry Vertical, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 26 : Germany, Serious Games Market, Segmentation By Gaming Platform, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 27 : Germany, Serious Games Market, Segmentation By Industry Vertical, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 28 : France, Serious Games Market, Segmentation By Gaming Platform, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 29 : France, Serious Games Market, Segmentation By Industry Vertical, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 30 : Eastern Europe, Serious Games Market, Segmentation By Gaming Platform, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 31 : Eastern Europe, Serious Games Market, Segmentation By Industry Vertical, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 32 : Russia, Serious Games Market, Segmentation By Gaming Platform, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 33 : Russia, Serious Games Market, Segmentation By Industry Vertical, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 34 : North America, Serious Games Market, Segmentation By Gaming Platform, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 35 : North America, Serious Games Market, Segmentation By Industry Vertical, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 36 : USA, Serious Games Market, Segmentation By Gaming Platform, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 37 : USA, Serious Games Market, Segmentation By Industry Vertical, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 38 : South America, Serious Games Market, Segmentation By Gaming Platform, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 39 : South America, Serious Games Market, Segmentation By Industry Vertical, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 40 : Brazil, Serious Games Market, Segmentation By Gaming Platform, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 41 : Brazil, Serious Games Market, Segmentation By Industry Vertical, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 42 : Middle East, Serious Games Market, Segmentation By Gaming Platform, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 43 : Middle East, Serious Games Market, Segmentation By Industry Vertical, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 44 : Africa, Serious Games Market, Segmentation By Gaming Platform, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 45 : Africa, Serious Games Market, Segmentation By Industry Vertical, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 46 : BreakAway Ltd Financial Performance
  • Table 47 : Designing Digitally Inc Financial Performance
  • Table 48 : Triseum LLC Financial Performance
  • Table 49 : Revelian Financial Performance
  • Table 50 : Promotion Software GmbH Financial Performance
  • Figure 1 : Global Historic Market Growth, 2016-2021, $ Billion
  • Figure 2 : Global Forecast Market Growth, 2021-2026F, 2031F, $ Billion
  • Figure 3 : Global Serious Games Market, Segmentation By Gaming Platform, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 4 : Global Serious Games Market, Segmentation By Application, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 5 : Global Serious Games Market, Segmentation By Industry Vertical, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 6 : Global Serious Games Market, Split By Region, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 7 : Global Serious Games Market, Split By Country, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 8 : Asia-Pacific, Serious Games Market, Segmentation By Gaming Platform, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 9 : Asia-Pacific, Serious Games Market, Segmentation By Industry Vertical, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 10 : China, Serious Games Market, Segmentation By Gaming Platform, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 11 : China, Serious Games Market, Segmentation By Industry Vertical, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 12 : India, Serious Games Market, Segmentation By Gaming Platform, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 13 : India, Serious Games Market, Segmentation By Industry Vertical, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 14 : Japan, Serious Games Market, Segmentation By Gaming Platform, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 15 : Japan, Serious Games Market, Segmentation By Industry Vertical, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 16 : Australia, Serious Games Market, Segmentation By Gaming Platform, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 17 : Australia, Serious Games Market, Segmentation By Industry Vertical, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 18 : Indonesia, Serious Games Market, Segmentation By Gaming Platform, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 19 : Indonesia, Serious Games Market, Segmentation By Industry Vertical, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 20 : South Korea, Serious Games Market, Segmentation By Gaming Platform, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 21 : South Korea, Serious Games Market, Segmentation By Industry Vertical, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 22 : Western Europe, Serious Games Market, Segmentation By Gaming Platform, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 23 : Western Europe, Serious Games Market, Segmentation By Industry Vertical, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 24 : UK, Serious Games Market, Segmentation By Gaming Platform, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 25 : UK, Serious Games Market, Segmentation By Industry Vertical, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 26 : Germany, Serious Games Market, Segmentation By Gaming Platform, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 27 : Germany, Serious Games Market, Segmentation By Industry Vertical, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 28 : France, Serious Games Market, Segmentation By Gaming Platform, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 29 : France, Serious Games Market, Segmentation By Industry Vertical, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 30 : Eastern Europe, Serious Games Market, Segmentation By Gaming Platform, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 31 : Eastern Europe, Serious Games Market, Segmentation By Industry Vertical, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 32 : Russia, Serious Games Market, Segmentation By Gaming Platform, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 33 : Russia, Serious Games Market, Segmentation By Industry Vertical, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 34 : North America, Serious Games Market, Segmentation By Gaming Platform, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 35 : North America, Serious Games Market, Segmentation By Industry Vertical, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 36 : USA, Serious Games Market, Segmentation By Gaming Platform, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 37 : USA, Serious Games Market, Segmentation By Industry Vertical, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 38 : South America, Serious Games Market, Segmentation By Gaming Platform, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 39 : South America, Serious Games Market, Segmentation By Industry Vertical, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 40 : Brazil, Serious Games Market, Segmentation By Gaming Platform, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 41 : Brazil, Serious Games Market, Segmentation By Industry Vertical, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 42 : Middle East, Serious Games Market, Segmentation By Gaming Platform, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 43 : Middle East, Serious Games Market, Segmentation By Industry Vertical, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 44 : Africa, Serious Games Market, Segmentation By Gaming Platform, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 45 : Africa, Serious Games Market, Segmentation By Industry Vertical, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 46 : BreakAway Ltd Financial Performance
  • Figure 47 : Designing Digitally Inc Financial Performance
  • Figure 48 : Triseum LLC Financial Performance
  • Figure 49 : Revelian Financial Performance
  • Figure 50 : Promotion Software GmbH Financial Performance

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