Episode 26: The Future of the Esports Experience with Ryan Thompson

There's nothing quite like the roar of a crowd. And for the longest time that has always gone hand-in-hand with traditional sports games. But in recent years, a new type of event has garnered the same level of intensity in a much shorter amount of time. We're talking about esports. With the advent of competitive gaming, streaming has become a global phenomenon. But more than that, the digital sport has amassed a fan base that congregate in stadiums they would for any other sport. Which is why this week we're taking a look at the esports experience. Helping us out with that is Ryan Thompson, CPO and co-founder of Esports Engine. Join us, as we dive into the world of competitive gaming, learning about what goes into setting up for an event, the impact Covid-19 has had on it, and what the future holds for this up-and-coming industry.


Clara Mouawad

Clara is the Content Specialist at BCC Research, where she spends her time writing blogs and white papers, designing graphics and thinking up ways BCC can take over the world...like with a podcast.

A world traveler (less so during COVID19, of course), marketing whiz and always thirsty for knowledge, Clara finds innovators in a variety of fields and asks the question that our listeners want to know: How will this industry, technology or company shape how we live and work in the future?

Episode Timeline

  • [00:30]Introducing the Esports industry and Esports Engine
  • [01:40]Ryan's story and what brought him to Esports Engine
  • [04:11]The mission of Esports Engine
  • [05:07]The history and evolution of Esports
  • [07:56]The different elements of Esports Engine
  • [09:37]The impact of Covid-19 on Esports production
  • [11:53]Looking at the industry post-pandemic
  • [13:24]Scaling Esports Engine
  • [14:34]The landscape of types of games within the industry
  • [15:49]Discussing the idea of a standardized approach to Esports
  • [16:54]The future of Esports in 10-15 years
  • [19:11]The role of AI in Esports