Wearable Computing: Technologies, Applications and Global Markets

Published - Jul 2018| Analyst - BCC Research Staff| Code - IFT107C
Wearable Computing: Technologies, Applications and Global Markets
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Report Highlights

The global wearable computing market reached nearly $19.7 billion in 2017 and should reach $82.3 billion by 2023, at a compound annual growth rate (CAGR) of 28.3% for the period of 2018-2023.

Report Includes

  • 29 data tables and 25 additional tables
  • Detailed industry analysis of the global markets for wearable computing technologies and applications
  • Analyses of global market trends, with data from 2017, estimates for 2018 and projections of compound annual growth rates (CAGRs) through 2023
  • Identification and evaluation of recent technological developments, growth driving factors, industry challenges and market trends in the global wearable computing market
  • Assess global market and revenue estimation for wearable computing technology by geographical regions, product types, application areas, organization size and verticals, and end user industries
  • Patent evaluation, including coverage of the current state of technology, new patent applications, and newly issued patents
  • Company profiles of major key players in the market, including Alphabet, Inc., Apple Inc., Sony Corp., Samsung Electronics, Seiko Epson Corp., Vuzix Corp., LG Corp., and Xiaomi Inc.

Report Scope

The study includes detailed analysis of key trends and geographic information regarding the wearable computing market and its various segments. It also emphasizes the provision of global market sizes, compounded annual growth rates (CAGR), and revenue prospects for various segments and sub-segments through 2023. However, wearable computing’s core market segment is comprised of product types that include smartwatches, fitness trackers or bands, smart eyewear and headsets, medical and health monitoring devices, smart clothing, and other devices (wearable cameras, body sensors and smart headphones). 

The wearable computing report does not include the IT vendors or market size for software or applications (apps) used to support functioning of such devices. However, the product type segment covers only basic and smart devices that function based on the following technical attributes: 

  • Operating System (OS) – Android, Wear OS by Google, Glass OS by Google, RTOS, Windows, Apple’s Watch OS, etc.
  • Technical attributes: External speaker, GPS, heart rate sensor, megapixels, microphone, skin and body temp sensor, touchscreen, UV sensor, and waterproofing.
  • Connectivity: Bluetooth, Wi-Fi, NFC, and 3G/4G.
  • Operation mode: Tethered, standalone, and both. 

Furthermore, in hardware or devices, the report does not include earwear that are Bluetooth devices used only for calling purposes and listening to music. 

The market is also segmented by application areas including fitness and wellness (self-monitoring devices), healthcare and medical, military and defense, infotainment, and other industrial usage. The wearable computing market is further segmented based on its adoption among end-user type including consumers and commercial or industrial users. The scope of the study also includes major application areas of wearable computing devices, for example, all the segments of the market have been analyzed globally across North America, Europe, Asia-Pacific, and the rest of the world (RoW). 

The report also provides company profile and competitive analyses of key wearable computing vendors holding the maximum share of the market. Some of the companies include Apple, Alphabet Inc., Fitbit, Garmin, Huawei, LG Electronics, Samsung, Sony, Xiaomi Technology and Lifesense Group.

Analyst Credentials

Led by Research Head Karthik Arun, the BCC Research Staff is comprised of expert analysts skilled in conducting primary research, secondary research and data analysis and who have decades of combined experience covering a wide range of industries, including healthcare, advanced materials and emerging technologies. Collectively, the team represents a diverse set of educational achievements with individual graduate work completed in microbiology, electrical engineering, business administration and surgery, among others.

Table of Contents & Pricing

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Published - Jun-2016| Analyst - Andrew McWilliams| Code - IFT107B

Report Highlights

The global wearable computing market will grow from $16.9 billion in 2015 to $22.6 billion in 2016 and should reach more than $171.2 billion in 2021, with a compound annual growth rate (CAGR) of 50%.

Report Includes

  • An overview of the global markets for wearable computing technologies and applications.
  • Analyses of global market trends, with data from 2015, estimates for 2016 and projections of compound annual growth rates (CAGRs) through 2021.
  • Discussion of recent technological advances in materials sciences, electronics, photonics and software that are enabling a potentially vast range of new lightweight, wearable computing products to emerge.
  • Examination of the consumer markets (wearable cameras, sports and activity trackers, smart clothing and textiles, smart glasses, smart watches, entertainment and gaming) and nonconsumer markets (healthcare, defense and aerospace, enterprise and industrial, and warehouse and logistics).
  • Patent evaluation, including coverage of the current state of technology, new patent applications, and newly issued patents.
  • Profiles of major players in the industry
Published - Feb-2014| Analyst - Adam Weigold| Code - IFT107A

Report Highlights

The global wearable computing market will grow at a compound annual growth rate (CAGR) of 43.4% from around $5 billion forecast for 2013 to $9.2 billion in 2014 and more than $30.2 billion forecast for 2018.

Report Includes

  • An overview of the global market for wearable computing products.
  • Analyses of global market trends, with data from 2012, estimates for 2013 and 2014, and projections of compound annual growth rates (CAGRs) through 2018.
  • Discussion of recent technological advances in materials sciences, electronics, photonics and software that are enabling a potentially vast range of new lightweight, wearable computing products to emerge.
  • Examination of the consumer markets (wearable cameras, sports and activity trackers, smart clothing and textiles, smart glasses, smart watches, entertainment and gaming) and nonconsumer markets (healthcare, defense and aerospace, enterprise and industrial, and  warehouse and logistics).
  • Patent evaluation, including coverage of the current state of technology, new patent applications, and newly issued patents.

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