In-Game Advertising (IGA): Global Markets

Report Code: IFT256A

Publish Date: Oct 2022

Publisher: BCC Publishing

Category: Information Technology

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Report Highlights

The global in-game advertising (IGA) market should reach $13.9 billion by 2027 from $7.8 billion in 2022 at a compound annual growth rate (CAGR) of 12.2% for the forecast period of 2022 to 2027.

Report Includes

  • 42 data tables and 50 additional tables
  • A comprehensive overview of the global market for in-game advertising (IGA)
  • Analyses of the global market trends, with market revenue data for 2021, estimates for 2022, forecasts for 2023, and projections of compound annual growth rates (CAGRs) through 2027
  • Estimation of the actual market size and revenue forecast for in-game advertising market, and corresponding market share analysis based on type of ads, device, end-user, and region
  • Updated information on market opportunities and drivers, key shifts and regulations, industry specific challenges, and other region-specific macroeconomic factors that will shape this market demand in the coming years (2022-2027)
  • Coverage of the technological, economic, and business considerations of the in-game advertising industry, and its vendor landscape
  • Latest information on the recent market developments, merger and acquisition deals, partnerships, agreements, collaborations, and other strategic alliances within global in-game advertising market
  • Market share analysis of the key market participants in global IGA market, their product portfolio, research priorities, and the company competitive landscape
  • Descriptive company profiles of the market leading players, including Alphabet Inc., Dentsu Group Inc., FreakOut Holdings Inc., Meta Platforms Inc. and Vivendi SE

Report Scope

This report provides an overview of the global market for IGA and analyzes market trends. Using 2021 as the base year, the report provides estimated market data for the forecast period of 2022 through 2027. This report also offers insights on the drivers, restraints and opportunities for the market, which were gathered through primary and secondary research. It also covers various market factors, including COVID-19 impact, Porter's Five Forces, PEST analysis and use case analysis.

This report has been prepared in a simple, easy-to-understand format, with tables and charts/figures. The report's scope includes a detailed study of global and regional markets by advertising type, device type and end user. The qualitative and quantitative data of all segments are provided in the report. The report examines each segment, determines its current market size and estimates its future market sizes with compound annual growth rates (CAGRs).

The report also provides profiles of the significant IGA players and their strategies for enhancing their market presence. The report also discusses the competitive landscape, with a ranking of the top IGA providers in 2021.

Report Synopsis

Report Metrics Details
Base year considered 2021
Forecast period considered 2022–2027
Base year market size $7.3 billion
Market size forecast $13.93 billion
Growth rate CAGR of 12.2% from 2022 to 2027
Units considered $ Millions
Segments covered Type of Ad, Region, Device Type, End User, Country, Sub-region
Regions covered North America, Europe, Asia-Pacific, and Rest of the World (RoW)
Countries covered U.S., Canada, U.K., Germany, France, Rest of Europe., China., Japan., India., Rest of Asia-Pacific, South America, Middle East, Africa.
Key Market Drivers
  • Increasing Popularity of Mobile Gaming
  • Strategic Alliances
  • Emerging Online Video Games Users
Companies studied
ACTIVISION BLIZZARD INC.ADVERTY AB
GOOGLE INC. (ALPHABET INC.)ANZU VIRTUAL REALITY LTD.
BIDSTACK GROUP PLCDENTSU GROUP INC.
ELECTRONIC ARTS INC.FRAMEPLAY
FREAKOUT HOLDINGS INC.GADSME
INMOBIIRONSOURCE LTD.
LANDVAULTMETA PLATFORMS INC.
NEXTPLAY TECHNOLOGIES INC.OVERWOLF LTD.
RAPIDFIRE INC.SAYOLLO INC.
VIANT TECHNOLOGY LLC.VIVENDI SE
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Analyst Credentials

BCC Research Team possesses expertise and experience in life and physical science domains. They specialize in offering valuable business insights, including industry analysis, competitor intelligence, strategic and financial analysis, and opportunity assessment. The team has in-depth knowledge of various sectors, including healthcare, biotechnology, pharmaceuticals, IT, automation, advanced materials, and energy. They are proficient in qualitative and quantitative market intelligence providing clients with actionable insights. With a vast understanding of the competitive landscape, the team can support clients in making data-driven decisions to help them achieve a competitive edge in their respective markets.

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Table of Contents

All reports provided in PDF format. For shared licensing options (5+ Users), please call a representative at (+1) 781-489-7301 or contact us at info@bccresearch.com
Title/Chapter NamePagesMember Price
Full Report: In-Game Advertising (IGA): Global Markets130Free
Chapter- 1: Introduction10Free
Chapter- 2: Summary and Highlights3Free
Chapter- 3: Market Overview11Free
Chapter- 4: Market Dynamics and Trends9Free
Chapter- 5: Market Breakdown by Type of Ad9Free
Chapter- 6: Market Breakdown by Device Type6Free
Chapter- 7: Market Breakdown by End User7Free
Chapter- 8: Market Breakdown by Region25Free
Chapter- 9: Competitive Landscape9Free
Chapter- 10: Company Profiles40Free
Chapter- 11: Appendix: Abbreviations1Free

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In-Game Advertising (IGA): Global Markets
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