3D Audio Market Global Industry Analysis, Size, Share, Growth, Trends and Forecast 2018 - 2026

Jul 2018| TMR276B| Transparency

Report Highlights

3D Audio Market: Overview

This comprehensive report by Transparency Market Research analyzes and forecasts the 3D audio market at the global and regional level. The report provides an analysis over the period 2016–2026, wherein 2018 to 2026 is the forecast period and the base year is 2016. An in-depth and unbiased market assessment has been made to offer readers in-depth and accurate analysis. The report emphasizes on all the major trends and services playing a key role in the 3D audio market growth during 2018 – 2026. It also focuses on market drivers, restraining factors, and opportunities of the market during the said period. The study provides a complete perspective about the growth of the 3D audio market throughout the research study in terms of value (in US$ Mn) across various geographies, including Asia Pacific, South America, North America, Middle East & Africa (MEA), and Europe.

The report includes a detailed value chain analysis, which is focused on providing an extensive view of the global 3D audio market. The market’s Porter’s Five Forces analysis is also provided to understand the competitive scenario in the market. The study incorporates 3D market attractiveness analysis, wherein the market segments, for instance, hardware, software, and services, and significant end-users are benchmarked based on their market size, growth rate, and attractiveness in terms of opportunity. In order to give a thorough analysis of the overall competitive scenario in the 3D audio market, every geographic region mentioned in the report, is provided with attractiveness analysis.

A market overview chapter in the 3D audio market report, explains the market trends and dynamics, which include the drivers, restraining factors, and opportunities of the current and future 3D audio market. A market outlook analysis has also been provided globally in the report. Additionally, the report also provides analysis of different business strategies being adopted by the leaders of the 3D audio market. The market introduction chapter assists in gaining an idea of different trends and services related to 3D audio along with their types and applications.

Global 3D Audio Market: Scope of the Report

The study provides a decisive view of the global 3D audio market, by segmenting it on the basis of component into hardware, software, and services. The hardware segment is further bifurcated into loudspeakers, headphones, microphones/mic and others. By end-use, the market has been classified into personal/in-house and commercial. Personal/in-house segment is further divided into mobile devices, home theater, and gaming. Commercial segment is also further classified into automobile, cinema, music, gaming, museum, VR concerts, and others. The report provides a detailed breakdown of the 3D audio market region-wise and categorizes it at various levels, thus providing valuable insights at micro and macro levels.

The report highlights the competitive scenario within the 3D audio market, thus ranking all the major players according to the key recent developments and their geographic presence. The insights for the 3D audio market are the result of our extensive primary interviews, secondary research, and in-house expert panel reviews. These market estimates have been analyzed by considering the impact of different economic, political, social, legal, and technological factors.

On the basis of country, the North America (NA) market is bifurcated into Canada, the U.S., and Rest of North America. Cross country analysis is provided for the U.S. and Canada, across NA. Furthermore, the Europe market is analyzed across France, Germany, U.K., and Rest of Europe. Cross country analysis is provided for the U.K. The APAC 3D audio market is also segmented at country level which includes China, Japan, India, and Rest of Asia Pacific. Japan and Australia cross country analysis is also provided. Middle East & Africa region covers the G.C.C. countries, South Africa, and Rest of Middle East & Africa. Similarly, South America covers the markets in Brazil and Rest of South America. This report provides all the strategic information required to understand the 3D audio market along with its components and end-users. Also, the report provides insights related to components and different end-users according to the various geographical regions mentioned above.

Global 3D Audio Market: Research Methodology

The research methodology is a perfect combination of primary research, secondary research, and expert panel reviews. Secondary sources such as annual reports, company websites, SEC filings and investor presentations, national government documents, internal and external proprietary databases, statistical databases, relevant patent and regulatory databases, market reports, government publications, statistical databases, World Bank database, and industry white papers are usually referred. Further, for this report we have specifically focused on data from the UK Cinema Association, Cinema Theatre Association, International Game Developers Association (IGDA), and The Association for UK Interactive Entertainment among others.

Primary research involves telephonic interviews, e-mail interactions, and face-to-face interviews for detailed and unbiased reviews on the 3D audio market, across geographies. Primary interviews are usually conducted on an ongoing basis with industry experts and participants in order to get latest market insights and validate the existing data and analysis. Primary interviews offer new and fresh information on important factors such as market trends, market size, competitive landscape, growth trends, etc. These factors help to validate and strengthen secondary research findings. Moreover, the data collected and analyzed from secondary and primary research is again discussed and examined by our expert panel.

Global 3D Audio Market: Competitive Dynamics

The research study includes profiles of leading companies operating in the global 3D audio market. Market players have been profiled in terms of attributes such as company overview, financial overview, business strategies, and recent developments. Parameters such as 3D audio investment & spending and developments by the major players of the market are tracked. Some of the key players in the 3D audio market are OSSIC, 3D Sound Labs, Auro Technologies Inc., Comhear Inc., Core Sound LLC., dearVR,  Dolby Labs, DTS, Inc. (Xperi Corporation), Dysonics, Hooke Audio, ISONO Sound, Sennheiser electronic GmbH & Co., VisiSonics Corporation (Realspace 3D), and Waves Audio Ltd.

The 3D audio market has been segmented as follows:

Global 3D AudioMarket

By Component

Hardware
Loudspeakers
Headphones
Microphones/Mic
Soundbars
High-end
Mid-range
Entry level
AVRs
Others
Software
Services
By End-use

Personal/In-house
Mobile Devices
Home Theater
Gaming
AR/VR Based
Others
Commercial
Automobile
Cinema
Music
Gaming
AR/VR Based
Others
Museum
AR/VR Based
Others
VR concerts
Others
By Geography

North America
U.S.
Canada
Rest of North America
Europe
Germany
The U.K.
France
Rest of Europe
Asia Pacific
China
Japan
India
Australia
Rest of Asia Pacific
Middle East & Africa (MEA)
GCC Countries
South Africa
Rest of MEA
South America
Brazil
Rest of South America

  • Table 1 : Xbox One Gaming Consoles Global Sales (Million Units)
  • Table 2 : Global 3D Audio Market Revenue Analysis, by Component
  • Table 3 : Global 3D Audio Market Revenue (US$ Mn) Forecast and CAGR, by Component, 2017–2026
  • Table 4 : Global 3D Audio Market Revenue Analysis, by End-use
  • Table 5 : Global 3D Audio Market Revenue (US$ Mn) Forecast and CAGR, by Component, 2017–2026
  • Table 6 : Global 3D Audio Market Revenue (US$ Mn) Forecast and CAGR, by Component, 2017–2026
  • Table 7 : Global 3D Audio Market Revenue Analysis, by Region
  • Table 8 : Global 3D Audio Market Revenue (US$ Mn) Forecast and CAGR, by Region, 2017–2026
  • Table 9 : NA 3D Audio Market Key Findings Analysis
  • Table 10 : NA 3D Audio Market Revenue (US$ Mn) Forecast and CAGR, by Component, 2017–2026
  • Table 11 : NA 3D Audio Market Revenue (US$ Mn) Forecast and CAGR, by End-use, 2017–2026
  • Table 12 : NA 3D Audio Market Revenue (US$ Mn) Forecast and CAGR, by End-use, 2017–2026
  • Table 13 : NA 3D Audio Market Revenue (US$ Mn) Forecast and CAGR, by Country, 2017–2026
  • Table 14 : EU 3D Audio Market Key Findings Analysis
  • Table 15 : EU 3D Audio Market Revenue (US$ Mn) Forecast and CAGR, by Component, 2017–2026
  • Table 16 : EU 3D Audio Market Revenue (US$ Mn) Forecast and CAGR, by End-use, 2017–2026
  • Table 17 : EU 3D Audio Market Revenue (US$ Mn) Forecast and CAGR, by End-use, 2017–2026
  • Table 18 : EU 3D Audio Market Revenue (US$ Mn) Forecast and CAGR, by Country, 2017–2026
  • Table 19 : APAC 3D Audio Market Key Findings Analysis
  • Table 20 : APAC 3D Audio Market Revenue (US$ Mn) Forecast and CAGR, by Component, 2017–2026
  • Table 21 : APAC 3D Audio Market Revenue (US$ Mn) Forecast and CAGR, by End-use, 2017–2026
  • Table 22 : APAC 3D Audio Market Revenue (US$ Mn) Forecast and CAGR, by End-use, 2017–2026
  • Table 23 : APAC 3D Audio Market Revenue (US$ Mn) Forecast and CAGR, by Country, 2017–2026
  • Table 24 : MEA 3D Audio Market Key Findings Analysis
  • Table 25 : MEA 3D Audio Market Revenue (US$ Mn) Forecast and CAGR, by Component, 2017–2026
  • Table 26 : MEA 3D Audio Market Revenue (US$ Mn) Forecast and CAGR, by End-use, 2017–2026
  • Table 27 : MEA 3D Audio Market Revenue (US$ Mn) Forecast and CAGR, by End-use, 2017–2026
  • Table 28 : MEA 3D Audio Market Revenue (US$ Mn) Forecast and CAGR, by Country, 2017–2026
  • Table 29 : SA 3D Audio Market Key Findings Analysis
  • Table 30 : SA 3D Audio Market Revenue (US$ Mn) Forecast and CAGR, by Component, 2017–2026
  • Table 31 : SA 3D Audio Market Revenue (US$ Mn) Forecast and CAGR, by End-use, 2017–2026
  • Table 32 : SA 3D Audio Market Revenue (US$ Mn) Forecast and CAGR, by End-use, 2017–2026
  • Table 33 : SA 3D Audio Market Revenue (US$ Mn) Forecast and CAGR, by Country, 2017–2026
  • Table 34 : Competition Matrix, 3D Audio Market
  • Figure 1 : Estimations: Revenue (%) generation of 3D Audio from Cinema, VR, and Music
  • Figure 2 : 3D Audio Impact Across Various End-use Cases
  • Figure 3 : Effect of restraining factor of Complex architecture and significant setup cost
  • Figure 4 : Effect of restraining factor of Absence of standard distribution format and playback configuration
  • Figure 5 : Effect of opportunity of 3D audio as Human-Computer Interface in pilot assistant & information systems
  • Figure 6 : Effect of opportunity of 3D audio engine, hybrid, or cross platform SDK development
  • Figure 7 : Global 3D Audio Market Analysis and Forecast (US$ Mn), 2017–2026
  • Figure 8 : Global 3D Audio Market Y-o-Y Growth (Value %) Forecast, 2017–2026
  • Figure 9 : 3D Audio Adoption Across Various End-use Applications
  • Figure 10 : 3D Audio Adoption Analysis Across Geographies
  • Figure 11 : 3D Audio Growth Over The Period
  • Figure 12 : Global 3D Audio Market Value Share (Value %) by Component, 2017
  • Figure 13 : Global 3D Audio Market Value Share (Value %) by Region, 2017
  • Figure 14 : Global 3D Audio Market Value Share (Value %), by End-use, 2017
  • Figure 15 : Global 3D Audio Market CAGR by Component (2018 – 2026)
  • Figure 16 : Global 3D Audio Market CAGR by Region (2018 – 2026)
  • Figure 17 : Global 3D Audio Market CAGR by End-use (2018 – 2026)
  • Figure 18 : 3D Audio Market scenario across geographies, by Component (2016)
  • Figure 19 : Global 3D Audio Market Value Share Analysis and Forecast, by Component, 2017 and 2026
  • Figure 20 : Hardware 3D Audio Market Revenue, (2016–2026)
  • Figure 21 : Software 3D Audio Market Revenue, (2016–2026)
  • Figure 22 : Services 3D Audio Market Revenue, (2016–2026)
  • Figure 23 : Loud speaker (by Hardware) 3D Audio Market Revenue, (2016–2026)
  • Figure 24 : Microphones/Mic (by Hardware) 3D Audio Market Revenue, (2016–2026)
  • Figure 25 : Head Phones (by Hardware) 3D Audio Market Revenue, (2016–2026)
  • Figure 26 : Others(Modules) (by Hardware) 3D Audio Market Revenue, (2016–2026)
  • Figure 27 : Global 3D Audio Market Attractiveness Analysis, by Component (2016)
  • Figure 28 : 3D Audio Market scenario across geographies, by End-use (2016)
  • Figure 29 : Global 3D Audio Market Value Share Analysis and Forecast, by End-use, 2017 and 2026
  • Figure 30 : Personal/In-house 3D Audio Market Revenue, (2016–2026)
  • Figure 31 : Commercial 3D Audio Market Revenue, (2016–2026)
  • Figure 32 : Mobile Devices (by Personal/In-house) 3D Audio Market Revenue, (2016–2026)
  • Figure 33 : Home Theater (by Personal/In-house) 3D Audio Market Revenue, (2016–2026)
  • Figure 34 : Gaming (by Personal/In-house) 3D Audio Market Revenue, (2016–2026)
  • Figure 35 : Automobile (by Commercial) 3D Audio Market Revenue, (2016–2026)
  • Figure 36 : Cinema (by Commercial) 3D Audio Market Revenue, (2016–2026)
  • Figure 37 : Music (by Commercial) 3D Audio Market Revenue, (2016–2026)
  • Figure 38 : Gaming (by Commercial) 3D Audio Market Revenue, (2016–2026)
  • Figure 39 : Museum (by Commercial) 3D Audio Market Revenue, (2016–2026)
  • Figure 40 : VR concerts (by Commercial) 3D Audio Market Revenue, (2016–2026)
  • Figure 41 : Others (by Commercial) 3D Audio Market Revenue, (2016–2026)
  • Figure 42 : Global 3D Audio Market Attractiveness Analysis, by End-use (2016)
  • Figure 43 : Global 3D Audio Market Value Share Analysis, by Region, 2017 and 2026
  • Figure 44 : North America 3D Audio Market Revenue, (2016–2026)
  • Figure 45 : Europe 3D Audio Market Revenue, (2016–2026)
  • Figure 46 : Asia Pacific 3D Audio Market Revenue, (2016–2026)
  • Figure 47 : MEA 3D Audio Market Revenue, (2016–2026)
  • Figure 48 : South America 3D Audio Market Revenue, (2016–2026)
  • Figure 49 : Global 3D Audio Market Attractiveness Analysis, by Region (2016)
  • Figure 50 : NA 3D Audio Market Attractiveness Analysis, by Component (2016)
  • Figure 51 : NA 3D Audio Market Attractiveness Analysis, by End-use (2016)
  • Figure 52 : NA 3D Audio Market Attractiveness Analysis, by Country (2016)
  • Figure 53 : EU 3D Audio Market Attractiveness Analysis, by Component (2016)
  • Figure 54 : EU 3D Audio Market Attractiveness Analysis, by End-use (2016)
  • Figure 55 : EU 3D Audio Market Attractiveness Analysis, by Country (2016)
  • Figure 56 : APAC 3D Audio Market Attractiveness Analysis, by Component (2016)
  • Figure 57 : APAC 3D Audio Market Attractiveness Analysis, by End-use (2016)
  • Figure 58 : APAC 3D Audio Market Attractiveness Analysis, by Country (2016)
  • Figure 59 : MEA 3D Audio Market Attractiveness Analysis, by Component (2016)
  • Figure 60 : MEA 3D Audio Market Attractiveness Analysis, by End-use (2016)
  • Figure 61 : MEA 3D Audio Market Attractiveness Analysis, by Country (2016)
  • Figure 62 : SA 3D Audio Market Attractiveness Analysis, by Component (2016)
  • Figure 63 : SA 3D Audio Market Attractiveness Analysis, by End-use (2016)
  • Figure 64 : SA 3D Audio Market Attractiveness Analysis, by Country (2016)
  • Figure 65 : Dolby Laboratories, Inc., Net Sales, by Region (2016)
  • Figure 66 : Dolby Laboratories, Inc., Revenue (US$ Mn) & Y-o-Y Growth (%), 2014–2016
  • Figure 67 : DTS, Inc. (Xperi Corporation), Net Sales, by Region (2016)
  • Figure 68 : DTS, Inc. (Xperi Corporation), Revenue (US$ Mn) & Y-o-Y Growth (%), 2014–2016
  • Figure 69 : Barco Audio Technologies (IOSONO), Net Sales, by Region (2016)
  • Figure 70 : Barco Audio Technologies (IOSONO), Revenue (US$ Mn) & Y-o-Y Growth (%), 2014–2016

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