Location-Based Virtual Reality Market

Nov 2019| VMR1420A| Verified Market Research

Report Highlights

Location-Based Virtual Reality Market Size And Forecast

According to Verified Market Research, The Global Location-Based Virtual Reality Market was valued at USD 1,529.07 Million in 2018 and is projected to reach USD 13,568.24 Million by 2026, growing at a CAGR of 32.08 % from 2019 to 2026.

What is Location-Based Virtual Reality?

The virtual reality market is developing rapidly and is making a large impact in today’s society. Virtual reality has and is continuing to have a large impact in the gaming industry, and is also branching out to other applications such as automotive and retail. Location based virtual reality shows a lot of promise. Location based virtual reality allows users to physically interact with the environment in a way that would not be possible otherwise. Location based virtual reality provides a truly immersive, social and engaging experience. Location-based VR gaming arenas combine the immersive experience of VR headsets with the physical space and personal tracking needed to put players onto the augmented field of play. location-based experiences are gaining traction, with more and more products being sold over the world.

Global Location-Based Virtual Reality Market, Competitive Landscape

The Global Location-Based Virtual Reality Market is highly fragmented with the presence of a large number of players globally. Some of the major companies include Survios, Inc., Oculus VR, The VOID, LLC., HOLOGATE, VRstudios, HTC VIVE (HTC Corporation), Zero Latency VR, Exit Reality, Positron.

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  • Competitive landscape which incorporates the market ranking of the major players, along with new service/product launches, partnerships, business expansions and acquisitions in the past five years of companies profiled
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